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Bowser Jr. vs King Dedede

Bowser Jr.
King Dedede

Compare SSBU Fighter Stats


Bowser Jr.

King Dedede

Bowser Jr. ssbu flair
King Dedede ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)10/89 (108 units)3/89 (127 units)
Walk Speed64/89 (0.924)54/89 (1.029)
Run Speed67/89 (1.566)76/89 (1.496)
Dash Speed71/89 (1.760)61/89 (1.815)
Air Speed27/89 (1.134)89/89 (0.735)
Shield Grab (F)74/89 (Frame 15)57/89 (Frame 12)
OoS 1
Frame 7
Up Smash
Frame 10
OoS 2
Frame 8
Item Throw(F)
Frame 12
OoS 3
Frame 9
Frame 13
Fall Speed33/89 (1.650)2/89 (1.950)
Fast Fall Speed34/89 (2.640)2/89 (3.120)
Gravity42/89 (0.092)37/89 (0.097)
Air Acceleration31/89 (0.080)70/89 (0.050)
Short Hop34/89 (16.590)43/89 (16.020)
Full Jump27/89 (34.400)43/89 (32.850)
Air Jump33/89 (34.400)72/89 (28.503)
• Several long lasting aerials (Nair, Fari, Dair)
• Very powerful smash attacks (esp. Down Smash)
• Lots of power on his moves
• Several KO options, including rapid jab finisher
• Reduced damage when attacks hit the Clown Car

• Every attack deals a lot of damage
• Powerful recovery (Multiple jumps + Up Special)
• High endurance thanks to his weight
• Gordos are good tools for ledgetrapping and KO'ing
• Can reflect projectiles with Neutral B
• Good range thanks to long disjoints on his attacks (F-Tilt, etc)
• Easy to combo and poor disadvantage state
• Easily outranged by swordies
• Recovery makes him easy to edgeguard
• Takes extra damage when attacks hit Bowser Jr's head

• Extremely large hurtbox, making him a target for projectiles and his own Gordos
• Heavyweight and easily comboed
• Somewhat easy to predict recovery
• Slow movement and poor frame data makes it hard to approach opponents
Data pulled from Game8, UltimateFrameData, and SmashWiki
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