Bowser Jr. | King K. Rool | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 2/89 (133 units) |
Walk Speed | 64/89 (0.924) | 72/89 (0.903) |
Run Speed | 67/89 (1.566) | 77/89 (1.485) |
Dash Speed | 71/89 (1.760) | 37/89 (1.936) |
Air Speed | 27/89 (1.134) | 69/89 (0.945) |
Shield Grab (F) | 74/89 (Frame 15) | 57/89 (Frame 12) |
OoS 1 | Frame 7 Up Smash | Frame 6 Up Smash |
OoS 2 | Frame 8 Item Throw(F) | Frame 10 Nair/Uair |
OoS 3 | Frame 9 Uair | Frame 11 Up B |
Fall Speed | 33/89 (1.650) | 27/89 (1.700) |
Fast Fall Speed | 34/89 (2.640) | 28/89 (2.720) |
Gravity | 42/89 (0.092) | 33/89 (0.105) |
Air Acceleration | 31/89 (0.080) | 70/89 (0.050) |
Jumps | 2 | 2 |
Short Hop | 34/89 (16.590) | 74/89 (13.500) |
Full Jump | 27/89 (34.400) | 39/89 (33.000) |
Air Jump | 33/89 (34.400) | 49/89 (32.610) |
Special | None | None |
Strengths | • Several long lasting aerials (Nair, Fari, Dair) • Very powerful smash attacks (esp. Down Smash) • Lots of power on his moves • Several KO options, including rapid jab finisher • Reduced damage when attacks hit the Clown Car | • Several of his moves give him super armor • Has 2 projectiles great for zoning • Great recovery power for a heavyweight • Several powerful KO moves |
Weaknesses | • Easy to combo and poor disadvantage state • Easily outranged by swordies • Recovery makes him easy to edgeguard • Takes extra damage when attacks hit Bowser Jr's head | • Big body makes him an easy target for projectiles and combos • Recovery can be beaten if attacked from anywhere but the top • Poor frame data and laggy moves |