Bowser Jr. | Link | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 22/89 (104 units) |
Walk Speed | 64/89 (0.924) | 23/89 (1.247) |
Run Speed | 67/89 (1.566) | 71/89 (1.534) |
Dash Speed | 71/89 (1.760) | 29/89 (1.980) |
Air Speed | 27/89 (1.134) | 75/89 (0.924) |
Shield Grab (F) | 74/89 (Frame 15) | 1/89 (Frame 10) |
OoS 1 | Frame 7 Up Smash | Frame 7 Up B/Bomb Throw(F) |
OoS 2 | Frame 8 Item Throw(F) | Frame 9 Bair |
OoS 3 | Frame 9 Uair | Frame 10 Nair/Up Smash/Grab |
Fall Speed | 33/89 (1.650) | 43/89 (1.600) |
Fast Fall Speed | 34/89 (2.640) | 6/89 (3.040) |
Gravity | 42/89 (0.092) | 38/89 (0.096) |
Air Acceleration | 31/89 (0.080) | 70/89 (0.050) |
Jumps | 2 | 2 |
Short Hop | 34/89 (16.590) | 75/89 (13.380) |
Full Jump | 27/89 (34.400) | 76/89 (27.800) |
Air Jump | 33/89 (34.400) | 66/89 (29.000) |
Special | None | None |
Strengths | • Several long lasting aerials (Nair, Fari, Dair) • Very powerful smash attacks (esp. Down Smash) • Lots of power on his moves • Several KO options, including rapid jab finisher • Reduced damage when attacks hit the Clown Car | • Excellent zoning tools to rack up damage (→ + B, ↓ + B, B) • Several KO options (Tilts, Smashes, Dash Attack, as well as edgegaurding with projectiles) • Can take a lot of damage before getting KO'ed • Great reach with his long sword • One of the best Neutral Airs in the game • Can use bomb offstage on himself to extend his recovery |
Weaknesses | • Easy to combo and poor disadvantage state • Easily outranged by swordies • Recovery makes him easy to edgeguard • Takes extra damage when attacks hit Bowser Jr's head | • Struggles a bit up close (most of his attacks are a bit slow) • Gets comboed a lot due to his size • Slow movement speed |