Bowser Jr. | Lucario | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 53/89 (92 units) |
Walk Speed | 64/89 (0.924) | 46/89 (1.103) |
Run Speed | 67/89 (1.566) | 46/89 (1.705) |
Dash Speed | 71/89 (1.760) | 6/89 (2.255) |
Air Speed | 27/89 (1.134) | 7/89 (1.281) |
Shield Grab (F) | 74/89 (Frame 15) | 36/89 (Frame 11) |
OoS 1 | Frame 7 Up Smash | Frame 7 Dair |
OoS 2 | Frame 8 Item Throw(F) | Frame 10 Fair |
OoS 3 | Frame 9 Uair | Frame 11 Grab |
Fall Speed | 33/89 (1.650) | 30/89 (1.680) |
Fast Fall Speed | 34/89 (2.640) | 31/89 (2.688) |
Gravity | 42/89 (0.092) | 60/89 (0.084) |
Air Acceleration | 31/89 (0.080) | 21/89 (0.090) |
Jumps | 2 | 2 |
Short Hop | 34/89 (16.590) | 9/89 (18.190) |
Full Jump | 27/89 (34.400) | 10/89 (37.620) |
Air Jump | 33/89 (34.400) | 17/89 (37.620) |
Special | None | Crouch Walk, Wall Jump, Wall Cling |
Strengths | • Several long lasting aerials (Nair, Fari, Dair) • Very powerful smash attacks (esp. Down Smash) • Lots of power on his moves • Several KO options, including rapid jab finisher • Reduced damage when attacks hit the Clown Car | • His Aura mechanic is very strong • Can use his Neutral B to zone opponents • Has a command grab this is very powerful when Aura is built up • Can snowball opponents easily if he retains aura • Recovery covers a huge distance and has a hit box (Up B) • Fast air speed and quick aerials |
Weaknesses | • Easy to combo and poor disadvantage state • Easily outranged by swordies • Recovery makes him easy to edgeguard • Takes extra damage when attacks hit Bowser Jr's head | • Aura Sphere is not very strong unless fully charged • Predictable recovery • Very weak when at low percents |