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Bowser Jr. vs Mario

Bowser Jr.

Compare SSBU Fighter Stats


Bowser Jr.


Bowser Jr. ssbu flair
Mario ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)10/89 (108 units)33/89 (98 units)
Walk Speed64/89 (0.924)35/89 (1.155)
Run Speed67/89 (1.566)37/89 (1.760)
Dash Speed71/89 (1.760)37/89 (1.936)
Air Speed27/89 (1.134)14/89 (1.208)
Shield Grab (F)74/89 (Frame 15)1/89 (Frame 10)
OoS 1
Frame 7
Up Smash
Frame 3
Up B
OoS 2
Frame 8
Item Throw(F)
Frame 6
OoS 3
Frame 9
Frame 7
Fall Speed33/89 (1.650)58/89 (1.500)
Fast Fall Speed34/89 (2.640)57/89 (2.400)
Gravity42/89 (0.092)54/89 (0.087)
Air Acceleration31/89 (0.080)31/89 (0.080)
Short Hop34/89 (16.590)16/89 (17.540)
Full Jump27/89 (34.400)16/89 (36.330)
Air Jump33/89 (34.400)22/89 (36.330)
SpecialNoneWall Jump
• Several long lasting aerials (Nair, Fari, Dair)
• Very powerful smash attacks (esp. Down Smash)
• Lots of power on his moves
• Several KO options, including rapid jab finisher
• Reduced damage when attacks hit the Clown Car

• Good frame data with many quick moves
• Can land combos that deal tons of damage or deplete enemy stocks
• Can reflect projectiles with his Side Special (→ + B)
• Has a good projectile in his Neutral Special (B)
• Neutral Aerial (A while midair) is both fast, and has a long lasting hit box that is great for interrupting combos
• Easy to combo and poor disadvantage state
• Easily outranged by swordies
• Recovery makes him easy to edgeguard
• Takes extra damage when attacks hit Bowser Jr's head

• Rather poor range
• Doesn't have good tools for poking from the front
• Somewhat mediocre recovery (can be edgeguarded if caution is exerted)
Data pulled from Game8, UltimateFrameData, and SmashWiki
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