Bowser Jr. | Mario | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 33/89 (98 units) |
Walk Speed | 64/89 (0.924) | 35/89 (1.155) |
Run Speed | 67/89 (1.566) | 37/89 (1.760) |
Dash Speed | 71/89 (1.760) | 37/89 (1.936) |
Air Speed | 27/89 (1.134) | 14/89 (1.208) |
Shield Grab (F) | 74/89 (Frame 15) | 1/89 (Frame 10) |
OoS 1 | Frame 7 Up Smash | Frame 3 Up B |
OoS 2 | Frame 8 Item Throw(F) | Frame 6 Nair |
OoS 3 | Frame 9 Uair | Frame 7 Uair |
Fall Speed | 33/89 (1.650) | 58/89 (1.500) |
Fast Fall Speed | 34/89 (2.640) | 57/89 (2.400) |
Gravity | 42/89 (0.092) | 54/89 (0.087) |
Air Acceleration | 31/89 (0.080) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 34/89 (16.590) | 16/89 (17.540) |
Full Jump | 27/89 (34.400) | 16/89 (36.330) |
Air Jump | 33/89 (34.400) | 22/89 (36.330) |
Special | None | Wall Jump |
Strengths | • Several long lasting aerials (Nair, Fari, Dair) • Very powerful smash attacks (esp. Down Smash) • Lots of power on his moves • Several KO options, including rapid jab finisher • Reduced damage when attacks hit the Clown Car | • Good frame data with many quick moves • Can land combos that deal tons of damage or deplete enemy stocks • Can reflect projectiles with his Side Special (→ + B) • Has a good projectile in his Neutral Special (B) • Neutral Aerial (A while midair) is both fast, and has a long lasting hit box that is great for interrupting combos |
Weaknesses | • Easy to combo and poor disadvantage state • Easily outranged by swordies • Recovery makes him easy to edgeguard • Takes extra damage when attacks hit Bowser Jr's head | • Rather poor range • Doesn't have good tools for poking from the front • Somewhat mediocre recovery (can be edgeguarded if caution is exerted) |