Bowser Jr. | Marth | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 61/89 (90 units) |
Walk Speed | 64/89 (0.924) | 1/89 (1.575) |
Run Speed | 67/89 (1.566) | 23/89 (1.964) |
Dash Speed | 71/89 (1.760) | 6/89 (2.255) |
Air Speed | 27/89 (1.134) | 41/89 (1.071) |
Shield Grab (F) | 74/89 (Frame 15) | 1/89 (Frame 10) |
OoS 1 | Frame 7 Up Smash | Frame 5 Up B |
OoS 2 | Frame 8 Item Throw(F) | Frame 9 Nair/Fair |
OoS 3 | Frame 9 Uair | Frame 10 Grab |
Fall Speed | 33/89 (1.650) | 48/89 (1.580) |
Fast Fall Speed | 34/89 (2.640) | 45/89 (2.528) |
Gravity | 42/89 (0.092) | 75/89 (0.075) |
Air Acceleration | 31/89 (0.080) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 34/89 (16.590) | 39/89 (16.260) |
Full Jump | 27/89 (34.400) | 33/89 (33.660) |
Air Jump | 33/89 (34.400) | 40/89 (33.660) |
Special | None | None |
Strengths | • Several long lasting aerials (Nair, Fari, Dair) • Very powerful smash attacks (esp. Down Smash) • Lots of power on his moves • Several KO options, including rapid jab finisher • Reduced damage when attacks hit the Clown Car | • Excellent range on all attacks, allowing him to keep his distance from opponents • Very high damage and knockback on his sword's tipper hits • Very good at edgeguarding (Counter, Forward Aerial, Back Aerial) • One of the fastest Out of Shield Options in the game with Up B |
Weaknesses | • Easy to combo and poor disadvantage state • Easily outranged by swordies • Recovery makes him easy to edgeguard • Takes extra damage when attacks hit Bowser Jr's head | • Struggles to kill if not properly spaced • Poor air mobility, so he struggles to land • Properly spacing all attacks is difficult and can feel unrewarding |