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Bowser Jr. vs Marth

Bowser Jr.
vs
Marth

Compare SSBU Fighter Stats

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Bowser Jr.

Marth

Bowser Jr. ssbu flair
Marth ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)10/89 (108 units)61/89 (90 units)
Walk Speed64/89 (0.924)1/89 (1.575)
Run Speed67/89 (1.566)23/89 (1.964)
Dash Speed71/89 (1.760)6/89 (2.255)
Air Speed27/89 (1.134)41/89 (1.071)
Shield Grab (F)74/89 (Frame 15)1/89 (Frame 10)
OoS 1
Frame 7
Up Smash
Frame 5
Up B
OoS 2
Frame 8
Item Throw(F)
Frame 9
Nair/Fair
OoS 3
Frame 9
Uair
Frame 10
Grab
Fall Speed33/89 (1.650)48/89 (1.580)
Fast Fall Speed34/89 (2.640)45/89 (2.528)
Gravity42/89 (0.092)75/89 (0.075)
Air Acceleration31/89 (0.080)31/89 (0.080)
Jumps22
Short Hop34/89 (16.590)39/89 (16.260)
Full Jump27/89 (34.400)33/89 (33.660)
Air Jump33/89 (34.400)40/89 (33.660)
SpecialNoneNone
Strengths
• Several long lasting aerials (Nair, Fari, Dair)
• Very powerful smash attacks (esp. Down Smash)
• Lots of power on his moves
• Several KO options, including rapid jab finisher
• Reduced damage when attacks hit the Clown Car

• Excellent range on all attacks, allowing him to keep his distance from opponents
• Very high damage and knockback on his sword's tipper hits
• Very good at edgeguarding (Counter, Forward Aerial, Back Aerial)
• One of the fastest Out of Shield Options in the game with Up B
Weaknesses
• Easy to combo and poor disadvantage state
• Easily outranged by swordies
• Recovery makes him easy to edgeguard
• Takes extra damage when attacks hit Bowser Jr's head

• Struggles to kill if not properly spaced
• Poor air mobility, so he struggles to land
• Properly spacing all attacks is difficult and can feel unrewarding
Data pulled from Game8, UltimateFrameData, and SmashWiki
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