Bowser Jr. | Mega Man | |
![]() | ![]() | |
Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 29/89 (102 units) |
Walk Speed | 64/89 (0.924) | 42/89 (1.132) |
Run Speed | 67/89 (1.566) | 58/89 (1.602) |
Dash Speed | 71/89 (1.760) | 35/89 (1.958) |
Air Speed | 27/89 (1.134) | 21/89 (1.155) |
Shield Grab (F) | 74/89 (Frame 15) | 1/89 (Frame 10) |
OoS 1 | Frame 7 Up Smash | Frame 7 Bair |
OoS 2 | Frame 8 Item Throw(F) | Frame 8 Up Smash |
OoS 3 | Frame 9 Uair | Frame 10 Nair/Grab |
Fall Speed | 33/89 (1.650) | 13/89 (1.800) |
Fast Fall Speed | 34/89 (2.640) | 13/89 (2.880) |
Gravity | 42/89 (0.092) | 30/89 (0.107) |
Air Acceleration | 31/89 (0.080) | 6/89 (0.110) |
Jumps | 2 | 2 |
Short Hop | 34/89 (16.590) | 86/89 (11.490) |
Full Jump | 27/89 (34.400) | 44/89 (32.800) |
Air Jump | 33/89 (34.400) | 47/89 (32.800) |
Special | None | Wall Jump |
Strengths | • Several long lasting aerials (Nair, Fari, Dair) • Very powerful smash attacks (esp. Down Smash) • Lots of power on his moves • Several KO options, including rapid jab finisher • Reduced damage when attacks hit the Clown Car | • Has lots of projectiles in his arsenal (A, B, Down B) • Can fight opponents without ever needing to get too close (A) • Very good recovery combined with pretty heavy weight makes him hard to KO |
Weaknesses | • Easy to combo and poor disadvantage state • Easily outranged by swordies • Recovery makes him easy to edgeguard • Takes extra damage when attacks hit Bowser Jr's head | • No hitbox on his recovery means he can be edgeguarded if your opponent reads the route you are taking (Up B) • Struggles against swordies and other fighters do can break through his zoning and fight up close |