Bowser Jr. | Meta Knight | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 77/89 (80 units) |
Walk Speed | 64/89 (0.924) | 24/89 (1.239) |
Run Speed | 67/89 (1.566) | 16/89 (2.090) |
Dash Speed | 71/89 (1.760) | 11/89 (2.211) |
Air Speed | 27/89 (1.134) | 47/89 (1.040) |
Shield Grab (F) | 74/89 (Frame 15) | 36/89 (Frame 11) |
OoS 1 | Frame 7 Up Smash | Frame 7 Dair |
OoS 2 | Frame 8 Item Throw(F) | Frame 8 Up B/Up Smash |
OoS 3 | Frame 9 Uair | Frame 9 Nair/Uair |
Fall Speed | 33/89 (1.650) | 32/89 (1.660) |
Fast Fall Speed | 34/89 (2.640) | 33/89 (2.656) |
Gravity | 42/89 (0.092) | 23/89 (0.110) |
Air Acceleration | 31/89 (0.080) | 43/89 (0.075) |
Jumps | 2 | 6 |
Short Hop | 34/89 (16.590) | 72/89 (13.920) |
Full Jump | 27/89 (34.400) | 51/89 (32.000) |
Air Jump | 33/89 (34.400) | 88/89 (20.914) |
Special | None | None |
Strengths | • Several long lasting aerials (Nair, Fari, Dair) • Very powerful smash attacks (esp. Down Smash) • Lots of power on his moves • Several KO options, including rapid jab finisher • Reduced damage when attacks hit the Clown Car | • Moveset contains many good combo starters • Small hurtbox makes it hard to hit him • Multiple jumps and powerful recovery allow him to recover easily • Great at edgeguarding • Very good at recovering from disadvantage (Down B is useful for this) • High air speed |
Weaknesses | • Easy to combo and poor disadvantage state • Easily outranged by swordies • Recovery makes him easy to edgeguard • Takes extra damage when attacks hit Bowser Jr's head | • Struggles to take stocks when combos don't land • Poor range despite having a sword • Can struggle against characters with projectiles |