Bowser Jr. | Mewtwo | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 79/89 (79 units) |
Walk Speed | 64/89 (0.924) | 18/89 (1.260) |
Run Speed | 67/89 (1.566) | 9/89 (2.255) |
Dash Speed | 71/89 (1.760) | 6/89 (2.255) |
Air Speed | 27/89 (1.134) | 4/89 (1.313) |
Shield Grab (F) | 74/89 (Frame 15) | 36/89 (Frame 11) |
OoS 1 | Frame 7 Up Smash | Frame 9 Up Smash |
OoS 2 | Frame 8 Item Throw(F) | Frame 10 Nair/Fair |
OoS 3 | Frame 9 Uair | Frame 11 Grab |
Fall Speed | 33/89 (1.650) | 53/89 (1.550) |
Fast Fall Speed | 34/89 (2.640) | 51/89 (2.480) |
Gravity | 42/89 (0.092) | 62/89 (0.082) |
Air Acceleration | 31/89 (0.080) | 48/89 (0.070) |
Jumps | 2 | 2 |
Short Hop | 34/89 (16.590) | 18/89 (17.500) |
Full Jump | 27/89 (34.400) | 55/89 (31.110) |
Air Jump | 33/89 (34.400) | 1/89 (57.350) |
Special | None | Wall Jump |
Strengths | • Several long lasting aerials (Nair, Fari, Dair) • Very powerful smash attacks (esp. Down Smash) • Lots of power on his moves • Several KO options, including rapid jab finisher • Reduced damage when attacks hit the Clown Car | • Powerful attacks make it easy to damage opponents • Several attacks that are good for taking stocks • Decent projectile in Neutral Special (B) • Access to a reflector in Side Special (→ + B) • Can use Down Special to temporarily immobilize opponents • Tail provides decent attack range (↓ + A, etc) • Has multiple kill throws (Up Throw / Back Throw) |
Weaknesses | • Easy to combo and poor disadvantage state • Easily outranged by swordies • Recovery makes him easy to edgeguard • Takes extra damage when attacks hit Bowser Jr's head | • Extremely light and dies early • Extremely large hurtbox on Mewtwo's body / tail • Gets comboed very easily |