Bowser Jr. | Mii Gunner | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 22/89 (104 units) |
Walk Speed | 64/89 (0.924) | 56/89 (1.000) |
Run Speed | 67/89 (1.566) | 85/89 (1.370) |
Dash Speed | 71/89 (1.760) | 84/89 (1.630) |
Air Speed | 27/89 (1.134) | 74/89 (0.930) |
Shield Grab (F) | 74/89 (Frame 15) | 1/89 (Frame 10) |
OoS 1 | Frame 7 Up Smash | Frame 6 Up B (#2)/Down B (#1/Air) |
OoS 2 | Frame 8 Item Throw(F) | Frame 10 Down B (#3/Air)/Grab |
OoS 3 | Frame 9 Uair | Frame 11 Up Smash |
Fall Speed | 33/89 (1.650) | 65/89 (1.450) |
Fast Fall Speed | 34/89 (2.640) | 63/89 (2.320) |
Gravity | 42/89 (0.092) | 34/89 (0.098) |
Air Acceleration | 31/89 (0.080) | 68/89 (0.053) |
Jumps | 2 | 2 |
Short Hop | 34/89 (16.590) | 64/89 (14.600) |
Full Jump | 27/89 (34.400) | 60/89 (30.900) |
Air Jump | 33/89 (34.400) | 54/89 (32.300) |
Special | None | Wall Jump |
Strengths | • Several long lasting aerials (Nair, Fari, Dair) • Very powerful smash attacks (esp. Down Smash) • Lots of power on his moves • Several KO options, including rapid jab finisher • Reduced damage when attacks hit the Clown Car | • Long range on moves • Possesses many powerful projectiles for zoning • Player can freely choose specials |
Weaknesses | • Easy to combo and poor disadvantage state • Easily outranged by swordies • Recovery makes him easy to edgeguard • Takes extra damage when attacks hit Bowser Jr's head | • Mediocre recovery options • Poor frame data, struggles up close • Easily comboed |