Bowser Jr. | Ness | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 48/89 (94 units) |
Walk Speed | 64/89 (0.924) | 71/89 (0.907) |
Run Speed | 67/89 (1.566) | 57/89 (1.609) |
Dash Speed | 71/89 (1.760) | 57/89 (1.826) |
Air Speed | 27/89 (1.134) | 57/89 (1.007) |
Shield Grab (F) | 74/89 (Frame 15) | 1/89 (Frame 10) |
OoS 1 | Frame 7 Up Smash | Frame 8 N Air |
OoS 2 | Frame 8 Item Throw(F) | Frame 10 Up Smash/Down B (Air)/Grab |
OoS 3 | Frame 9 Uair | Frame 11 Fair/Uair |
Fall Speed | 33/89 (1.650) | 79/89 (1.310) |
Fast Fall Speed | 34/89 (2.640) | 79/89 (2.096) |
Gravity | 42/89 (0.092) | 73/89 (0.077) |
Air Acceleration | 31/89 (0.080) | 9/89 (0.100) |
Jumps | 2 | 2 |
Short Hop | 34/89 (16.590) | 33/89 (16.650) |
Full Jump | 27/89 (34.400) | 26/89 (34.480) |
Air Jump | 33/89 (34.400) | 6/89 (45.650) |
Special | None | None |
Strengths | • Several long lasting aerials (Nair, Fari, Dair) • Very powerful smash attacks (esp. Down Smash) • Lots of power on his moves • Several KO options, including rapid jab finisher • Reduced damage when attacks hit the Clown Car | • Has a kill throw (Back Throw) • Very powerful aerial attacks (esp. Bair, Fair, and Dair) • Useful projectiles for zoning opponents (Side Special / Up Special) • Very good at edgeguarding (Down Smash) • Several powerful combos |
Weaknesses | • Easy to combo and poor disadvantage state • Easily outranged by swordies • Recovery makes him easy to edgeguard • Takes extra damage when attacks hit Bowser Jr's head | • Poor recovery (Up B) • Poor range, often losing to swords or other projectiles • Poor mobility, with low ground and air speed |