Bowser Jr. | Olimar | |
![]() | ![]() | |
Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 79/89 (79 units) |
Walk Speed | 64/89 (0.924) | 61/89 (0.945) |
Run Speed | 67/89 (1.566) | 56/89 (1.617) |
Dash Speed | 71/89 (1.760) | 85/89 (1.606) |
Air Speed | 27/89 (1.134) | 82/89 (0.861) |
Shield Grab (F) | 74/89 (Frame 15) | 76/89 (Frame 16) |
OoS 1 | Frame 7 Up Smash | Frame 10 Nair/Fair |
OoS 2 | Frame 8 Item Throw(F) | Frame 11 Uair |
OoS 3 | Frame 9 Uair | Frame 12 Up Smash |
Fall Speed | 33/89 (1.650) | 71/89 (1.350) |
Fast Fall Speed | 34/89 (2.640) | 71/89 (2.160) |
Gravity | 42/89 (0.092) | 85/89 (0.068) |
Air Acceleration | 31/89 (0.080) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 34/89 (16.590) | 42/89 (16.190) |
Full Jump | 27/89 (34.400) | 36/89 (33.500) |
Air Jump | 33/89 (34.400) | 43/89 (33.500) |
Special | None | Tether |
Strengths | • Several long lasting aerials (Nair, Fari, Dair) • Very powerful smash attacks (esp. Down Smash) • Lots of power on his moves • Several KO options, including rapid jab finisher • Reduced damage when attacks hit the Clown Car | • Very little lag on Up Smash • Aerial attacks are disjointed and will win many interactions • Very powerful attacks • Access to several kill moves • Good zoning with Side B |
Weaknesses | • Easy to combo and poor disadvantage state • Easily outranged by swordies • Recovery makes him easy to edgeguard • Takes extra damage when attacks hit Bowser Jr's head | • Light, and gets KO'ed early • Relatively easy to edgeguard • Tether grab is somewhat slow |