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Bowser Jr. vs Pichu

Bowser Jr.
vs
Pichu

Compare SSBU Fighter Stats

Bowser Jr.

Pichu

Bowser Jr. ssbu flair
Pichu ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)10/89 (108 units)89/89 (62 units)
Walk Speed64/89 (0.924)13/89 (1.302)
Run Speed67/89 (1.566)28/89 (1.892)
Dash Speed71/89 (1.760)29/89 (1.980)
Air Speed27/89 (1.134)48/89 (1.029)
Shield Grab (F)74/89 (Frame 15)1/89 (Frame 10)
OoS 1
Frame 7
Up Smash
Frame 6
Nair
OoS 2
Frame 8
Item Throw(F)
Frame 7
Uair
OoS 3
Frame 9
Uair
Frame 8
Bair
Fall Speed33/89 (1.650)6/89 (1.900)
Fast Fall Speed34/89 (2.640)50/89 (2.500)
Gravity42/89 (0.092)5/89 (0.140)
Air Acceleration31/89 (0.080)9/89 (0.100)
Jumps22
Short Hop34/89 (16.590)20/89 (17.430)
Full Jump27/89 (34.400)15/89 (36.750)
Air Jump33/89 (34.400)24/89 (36.020)
SpecialNoneCrouch Walk, Wall Jump
Strengths
• Several long lasting aerials (Nair, Fari, Dair)
• Very powerful smash attacks (esp. Down Smash)
• Lots of power on his moves
• Several KO options, including rapid jab finisher
• Reduced damage when attacks hit the Clown Car

• Small size makes Pichu tough to combo, and it can easily dodge an opponent's attacks.
• Great recovery (Up B)
• Amazing edgeguarding potential
• Can deal several high damaging combos
Weaknesses
• Easy to combo and poor disadvantage state
• Easily outranged by swordies
• Recovery makes him easy to edgeguard
• Takes extra damage when attacks hit Bowser Jr's head

• Deals self-damage each time it uses electricity
• Lightest character in the game combined with self-damage means it dies early (Glass Canon)
• Poor range
Data pulled from Game8, UltimateFrameData, and SmashWiki
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