Bowser Jr. | Piranha Plant | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 9/89 (112 units) |
Walk Speed | 64/89 (0.924) | 83/89 (0.760) |
Run Speed | 67/89 (1.566) | 44/89 (1.720) |
Dash Speed | 71/89 (1.760) | 60/89 (1.820) |
Air Speed | 27/89 (1.134) | 58/89 (1.000) |
Shield Grab (F) | 74/89 (Frame 15) | 1/89 (Frame 10) |
OoS 1 | Frame 7 Up Smash | Frame 10 Uair/Fair/Grab |
OoS 2 | Frame 8 Item Throw(F) | Frame 11 Nair |
OoS 3 | Frame 9 Uair | Frame 12 Dair/Bair/Up Smash |
Fall Speed | 33/89 (1.650) | 2/89 (1.950) |
Fast Fall Speed | 34/89 (2.640) | 27/89 (2.730) |
Gravity | 42/89 (0.092) | 5/89 (0.140) |
Air Acceleration | 31/89 (0.080) | 58/89 (0.060) |
Jumps | 2 | 2 |
Short Hop | 34/89 (16.590) | 18/89 (17.500) |
Full Jump | 27/89 (34.400) | 11/89 (37.400) |
Air Jump | 33/89 (34.400) | 15/89 (38.520) |
Special | None | None |
Strengths | • Several long lasting aerials (Nair, Fari, Dair) • Very powerful smash attacks (esp. Down Smash) • Lots of power on his moves • Several KO options, including rapid jab finisher • Reduced damage when attacks hit the Clown Car | • Heavyweight and high endurance • Neutral B is great for edgeguarding • Has a kill throw in Up Throw • Very powerful Out of Shield option in up smash |
Weaknesses | • Easy to combo and poor disadvantage state • Easily outranged by swordies • Recovery makes him easy to edgeguard • Takes extra damage when attacks hit Bowser Jr's head | • Very poor mobility • Significant landing lag on aerials • Poor range on most attacks |