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Bowser Jr. vs R.O.B.

Bowser Jr.

Compare SSBU Fighter Stats


Bowser Jr.


Bowser Jr. ssbu flair
R.O.B. ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)10/89 (108 units)19/89 (106 units)
Walk Speed64/89 (0.924)34/89 (1.178)
Run Speed67/89 (1.566)43/89 (1.725)
Dash Speed71/89 (1.760)28/89 (2.002)
Air Speed27/89 (1.134)27/89 (1.134)
Shield Grab (F)74/89 (Frame 15)1/89 (Frame 10)
OoS 1
Frame 7
Up Smash
Frame 7
Gyro Throw (F)
OoS 2
Frame 8
Item Throw(F)
Frame 9
Fair/Gyro Throw (B)
OoS 3
Frame 9
Frame 10
Up Smash/Uair/Grab
Fall Speed33/89 (1.650)43/89 (1.600)
Fast Fall Speed34/89 (2.640)43/89 (2.560)
Gravity42/89 (0.092)45/89 (0.090)
Air Acceleration31/89 (0.080)30/89 (0.085)
Short Hop34/89 (16.590)8/89 (18.380)
Full Jump27/89 (34.400)9/89 (38.000)
Air Jump33/89 (34.400)16/89 (38.000)
• Several long lasting aerials (Nair, Fari, Dair)
• Very powerful smash attacks (esp. Down Smash)
• Lots of power on his moves
• Several KO options, including rapid jab finisher
• Reduced damage when attacks hit the Clown Car

• Nair is very good for walling out opponents
• Several good moves for KOing opponents
• Excellent recovery
• Can make use of multiple projectiles to control the stage and limit opponents' options
• Very good at edgeguarding
• Easy to combo and poor disadvantage state
• Easily outranged by swordies
• Recovery makes him easy to edgeguard
• Takes extra damage when attacks hit Bowser Jr's head

• Very large hurtbox, making it a target for projectiles
• Heavy and gets comboed very easily
• Lag on moves makes it easy to punish
• Somewhat short range on normal attacks
Data pulled from Game8, UltimateFrameData, and SmashWiki
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