Bowser Jr. | Sephiroth | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 79/89 (79 units) |
Walk Speed | 64/89 (0.924) | 74/89 (0.900) |
Run Speed | 67/89 (1.566) | 31/89 (1.860) |
Dash Speed | 71/89 (1.760) | 42/89 (1.920) |
Air Speed | 27/89 (1.134) | 67/89 (0.950) |
Shield Grab (F) | 74/89 (Frame 15) | 36/89 (Frame 11) |
OoS 1 | Frame 7 Up Smash | Frame 12 Nair |
OoS 2 | Frame 8 Item Throw(F) | Frame 11 Grab |
OoS 3 | Frame 9 Uair | Frame 16 Fair/Jab |
Fall Speed | 33/89 (1.650) | 12/89 (1.840) |
Fast Fall Speed | 34/89 (2.640) | 12/89 (2.944) |
Gravity | 42/89 (0.092) | 27/89 (0.108) |
Air Acceleration | 31/89 (0.080) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 34/89 (16.590) | 88/89 (10.000) |
Full Jump | 27/89 (34.400) | 64/89 (30.500) |
Air Jump | 33/89 (34.400) | 36/89 (34.000) |
Special | None | None |
Strengths | • Several long lasting aerials (Nair, Fari, Dair) • Very powerful smash attacks (esp. Down Smash) • Lots of power on his moves • Several KO options, including rapid jab finisher • Reduced damage when attacks hit the Clown Car | • Very powerful moves • Very high range on attacks • Very good air mobility • Very powerful projectile for edgeguarding |
Weaknesses | • Easy to combo and poor disadvantage state • Easily outranged by swordies • Recovery makes him easy to edgeguard • Takes extra damage when attacks hit Bowser Jr's head | • Extremely light, and gets KO'ed early, making Winged Form hard to manage • Significant end lag on moves • Lack of moves with quick startup • Lack of safe moves • Mediocre recovery |