Bowser Jr. | Sheik | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 84/89 (78 units) |
Walk Speed | 64/89 (0.924) | 5/89 (1.470) |
Run Speed | 67/89 (1.566) | 4/89 (2.420) |
Dash Speed | 71/89 (1.760) | 14/89 (2.178) |
Air Speed | 27/89 (1.134) | 1/89 (1.550) |
Shield Grab (F) | 74/89 (Frame 15) | 1/89 (Frame 10) |
OoS 1 | Frame 7 Up Smash | Frame 6 Nair |
OoS 2 | Frame 8 Item Throw(F) | Frame 7 Bair |
OoS 3 | Frame 9 Uair | Frame 8 Fair |
Fall Speed | 33/89 (1.650) | 24/89 (1.750) |
Fast Fall Speed | 34/89 (2.640) | 24/89 (2.800) |
Gravity | 42/89 (0.092) | 4/89 (0.150) |
Air Acceleration | 31/89 (0.080) | 21/89 (0.090) |
Jumps | 2 | 2 |
Short Hop | 34/89 (16.590) | 7/89 (18.750) |
Full Jump | 27/89 (34.400) | 7/89 (39.000) |
Air Jump | 33/89 (34.400) | 12/89 (40.000) |
Special | None | Crouch Walk, Wall Jump, Wall Cling |
Strengths | • Several long lasting aerials (Nair, Fari, Dair) • Very powerful smash attacks (esp. Down Smash) • Lots of power on his moves • Several KO options, including rapid jab finisher • Reduced damage when attacks hit the Clown Car | • Very quick moves with little lag • Excellent mobility • Good projectile in her needles (Neutral B) • Very good at edgeguarding (Down Special, Nair, Bair, and Fair) • Excellent recovery capabilities (Down Special, Up B) |
Weaknesses | • Easy to combo and poor disadvantage state • Easily outranged by swordies • Recovery makes him easy to edgeguard • Takes extra damage when attacks hit Bowser Jr's head | • Struggles to take stocks apart from edgeguarding • Extremely light, and dies early • High fall speed makes it hard for her to escape combos • Attacks deal very little damage |