Bowser Jr. | Snake | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 19/89 (106 units) |
Walk Speed | 64/89 (0.924) | 77/89 (0.882) |
Run Speed | 67/89 (1.566) | 60/89 (1.595) |
Dash Speed | 71/89 (1.760) | 71/89 (1.760) |
Air Speed | 27/89 (1.134) | 61/89 (0.987) |
Shield Grab (F) | 74/89 (Frame 15) | 57/89 (Frame 12) |
OoS 1 | Frame 7 Up Smash | Frame 6 Dair |
OoS 2 | Frame 8 Item Throw(F) | Frame 10 Bair |
OoS 3 | Frame 9 Uair | Frame 11 Up Smash |
Fall Speed | 33/89 (1.650) | 26/89 (1.730) |
Fast Fall Speed | 34/89 (2.640) | 26/89 (2.768) |
Gravity | 42/89 (0.092) | 68/89 (0.080) |
Air Acceleration | 31/89 (0.080) | 86/89 (0.030) |
Jumps | 2 | 2 |
Short Hop | 34/89 (16.590) | 73/89 (13.690) |
Full Jump | 27/89 (34.400) | 86/89 (21.620) |
Air Jump | 33/89 (34.400) | 35/89 (34.070) |
Special | None | Crouch Walk |
Strengths | • Several long lasting aerials (Nair, Fari, Dair) • Very powerful smash attacks (esp. Down Smash) • Lots of power on his moves • Several KO options, including rapid jab finisher • Reduced damage when attacks hit the Clown Car | • Can survive to very high percents • Grenades can be used to escape combos • Very high damage output on most of his kit • Access to a wide variety of powerful projectiles |
Weaknesses | • Easy to combo and poor disadvantage state • Easily outranged by swordies • Recovery makes him easy to edgeguard • Takes extra damage when attacks hit Bowser Jr's head | • Very bad air mobility and poor disadvantage state, with somewhat exploitable recovery • Bad frame data on many of his moves • Gets comboed easily |