Bowser Jr. | Sora | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 72/89 (85 units) |
Walk Speed | 64/89 (0.924) | 81/89 (0.820) |
Run Speed | 67/89 (1.566) | 65/89 (1.580) |
Dash Speed | 71/89 (1.760) | 70/89 (1.780) |
Air Speed | 27/89 (1.134) | 65/89 (0.960) |
Shield Grab (F) | 74/89 (Frame 15) | 36/89 (Frame 11) |
OoS 1 | Frame 7 Up Smash | Frame 9 Up B |
OoS 2 | Frame 8 Item Throw(F) | Frame 11 Nair/Grab |
OoS 3 | Frame 9 Uair | Frame 13 Fair |
Fall Speed | 33/89 (1.650) | 66/89 (1.440) |
Fast Fall Speed | 34/89 (2.640) | 64/89 (2.304) |
Gravity | 42/89 (0.092) | 86/89 (0.064) |
Air Acceleration | 31/89 (0.080) | 15/89 (0.096) |
Jumps | 2 | 2 |
Short Hop | 34/89 (16.590) | 24/89 (17.200) |
Full Jump | 27/89 (34.400) | 68/89 (30.000) |
Air Jump | 33/89 (34.400) | 12/89 (40.000) |
Special | None | None |
Strengths | • Several long lasting aerials (Nair, Fari, Dair) • Very powerful smash attacks (esp. Down Smash) • Lots of power on his moves • Several KO options, including rapid jab finisher • Reduced damage when attacks hit the Clown Car | •Good reach and safe moves to pressure with •Long-lasting hitboxes on many of his moves •Excellent recovery, with many options for getting back to the stage •Great potential for edgeguarding |
Weaknesses | • Easy to combo and poor disadvantage state • Easily outranged by swordies • Recovery makes him easy to edgeguard • Takes extra damage when attacks hit Bowser Jr's head | •Very lightweight •Very floaty, and somewhat slow mobility •Somewhat difficult to KO with |