Bowser Jr. | Villager | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 53/89 (92 units) |
Walk Speed | 64/89 (0.924) | 50/89 (1.092) |
Run Speed | 67/89 (1.566) | 83/89 (1.397) |
Dash Speed | 71/89 (1.760) | 61/89 (1.815) |
Air Speed | 27/89 (1.134) | 61/89 (0.987) |
Shield Grab (F) | 74/89 (Frame 15) | 83/89 (Frame 18) |
OoS 1 | Frame 7 Up Smash | Frame 6 Nair |
OoS 2 | Frame 8 Item Throw(F) | Frame 9 Uair/Down B (Air) |
OoS 3 | Frame 9 Uair | Frame 12 Up Smash/Neutral B (Air) |
Fall Speed | 33/89 (1.650) | 77/89 (1.320) |
Fast Fall Speed | 34/89 (2.640) | 77/89 (2.112) |
Gravity | 42/89 (0.092) | 71/89 (0.078) |
Air Acceleration | 31/89 (0.080) | 58/89 (0.060) |
Jumps | 2 | 2 |
Short Hop | 34/89 (16.590) | 49/89 (15.690) |
Full Jump | 27/89 (34.400) | 45/89 (32.500) |
Air Jump | 33/89 (34.400) | 51/89 (32.500) |
Special | None | Wall Jump |
Strengths | • Several long lasting aerials (Nair, Fari, Dair) • Very powerful smash attacks (esp. Down Smash) • Lots of power on his moves • Several KO options, including rapid jab finisher • Reduced damage when attacks hit the Clown Car | • Several projectiles for zoning opponents (Forward / Back Aerial, Side Special) • Can Porcket projectiles to hold on to them or reuse them • Good aerial game, and edgeguarding ability (Forward Smash / Aerials) • Great recovery |
Weaknesses | • Easy to combo and poor disadvantage state • Easily outranged by swordies • Recovery makes him easy to edgeguard • Takes extra damage when attacks hit Bowser Jr's head | • Slow mobility, which makes close range combat difficult • Struggles to KO • Slow grab |