Bowser Jr. | Wii Fit Trainer | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 40/89 (96 units) |
Walk Speed | 64/89 (0.924) | 25/89 (1.224) |
Run Speed | 67/89 (1.566) | 30/89 (1.866) |
Dash Speed | 71/89 (1.760) | 27/89 (2.024) |
Air Speed | 27/89 (1.134) | 52/89 (1.019) |
Shield Grab (F) | 74/89 (Frame 15) | 1/89 (Frame 10) |
OoS 1 | Frame 7 Up Smash | Frame 6 Up B |
OoS 2 | Frame 8 Item Throw(F) | Frame 8 Bair |
OoS 3 | Frame 9 Uair | Frame 9 Uair |
Fall Speed | 33/89 (1.650) | 80/89 (1.300) |
Fast Fall Speed | 34/89 (2.640) | 80/89 (2.080) |
Gravity | 42/89 (0.092) | 45/89 (0.090) |
Air Acceleration | 31/89 (0.080) | 21/89 (0.090) |
Jumps | 2 | 2 |
Short Hop | 34/89 (16.590) | 25/89 (17.180) |
Full Jump | 27/89 (34.400) | 19/89 (35.600) |
Air Jump | 33/89 (34.400) | 26/89 (35.600) |
Special | None | Crouch Walk, Wall Jump |
Strengths | • Several long lasting aerials (Nair, Fari, Dair) • Very powerful smash attacks (esp. Down Smash) • Lots of power on his moves • Several KO options, including rapid jab finisher • Reduced damage when attacks hit the Clown Car | • Powerful projectules (B and Side B) • Can self-buff with Down Special • Slim body type, hard to hit • Good grab game • Good recovery power |
Weaknesses | • Easy to combo and poor disadvantage state • Easily outranged by swordies • Recovery makes him easy to edgeguard • Takes extra damage when attacks hit Bowser Jr's head | • Struggles to KO without Deep Breathing • Rather low damage output overall • Easy to edgeguard • Deep Breathing's duration is rather short (~10 Seconds) |