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Bowser vs Banjo & Kazooie

Bowser
vs
Banjo & Kazooie

Compare SSBU Fighter Stats

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Bowser

Banjo & Kazooie

Bowser ssbu flair
Banjo & Kazooie ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)1/89 (135 units)19/89 (106 units)
Walk Speed73/89 (0.901)52/89 (1.060)
Run Speed22/89 (1.971)12/89 (2.180)
Dash Speed6/89 (2.255)80/89 (1.680)
Air Speed21/89 (1.155)78/89 (0.920)
Shield Grab (F)57/89 (Frame 12)36/89 (Frame 11)
OoS 1
Frame 6
Up B
Frame 9
Up Smash
OoS 2
Frame 9
Side B (air)
Frame 10
Uair
OoS 3
Frame 11
Nair
Frame 11
Bair/Grab
Fall Speed20/89 (1.770)22/89 (1.760)
Fast Fall Speed20/89 (2.832)22/89 (2.816)
Gravity13/89 (0.125)23/89 (0.110)
Air Acceleration70/89 (0.050)48/89 (0.070)
Jumps23
Short Hop48/89 (15.700)15/89 (17.800)
Full Jump39/89 (33.000)72/89 (29.800)
Air Jump49/89 (32.610)89/89 (20.526)
SpecialCrouch WalkNone
Strengths
• Lots of damage on all moves
• Can KO with his command grab (Side B), which can also be used midair
• Very high endurance, thanks to his weight class
• Powerful smash attacks which kill early and have armor
• Does not flinch when hit with a rapid jab

• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks
Weaknesses
• Very large body, and big target for projectiles and combos
• Mediocre recovery (Up B) and poor disadvantage state
• Slow startup on most moves

• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing
Data pulled from Game8, UltimateFrameData, and SmashWiki
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