Bowser | Diddy Kong | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 1/89 (135 units) | 61/89 (90 units) |
Walk Speed | 73/89 (0.901) | 12/89 (1.313) |
Run Speed | 22/89 (1.971) | 21/89 (2.006) |
Dash Speed | 6/89 (2.255) | 18/89 (2.090) |
Air Speed | 21/89 (1.155) | 75/89 (0.924) |
Shield Grab (F) | 57/89 (Frame 12) | 36/89 (Frame 11) |
OoS 1 | Frame 6 Up B | Frame 4 Z-Drop Banana |
OoS 2 | Frame 9 Side B (air) | Frame 5 Up Smash |
OoS 3 | Frame 11 Nair | Frame 7 Banana Throw (F) |
Fall Speed | 20/89 (1.770) | 24/89 (1.750) |
Fast Fall Speed | 20/89 (2.832) | 24/89 (2.800) |
Gravity | 13/89 (0.125) | 13/89 (0.125) |
Air Acceleration | 70/89 (0.050) | 70/89 (0.050) |
Jumps | 2 | 2 |
Short Hop | 48/89 (15.700) | 5/89 (19.900) |
Full Jump | 39/89 (33.000) | 5/89 (41.210) |
Air Jump | 49/89 (32.610) | 11/89 (41.210) |
Special | Crouch Walk | Crouch Walk, Wall Jump, Wall Cling |
Strengths | • Lots of damage on all moves • Can KO with his command grab (Side B), which can also be used midair • Very high endurance, thanks to his weight class • Powerful smash attacks which kill early and have armor • Does not flinch when hit with a rapid jab | • Access to Banana, one of the best neutral tools (which can be thrown from shield) • Great mobility and frame data • Small size makes him hard to hit • Side Special makes recovering from ledge and landing much easier |
Weaknesses | • Very large body, and big target for projectiles and combos • Mediocre recovery (Up B) and poor disadvantage state • Slow startup on most moves | • Struggles to kill • Poor recovery |