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Bowser vs Diddy Kong

Diddy Kong

Compare SSBU Fighter Stats



Diddy Kong

Bowser ssbu flair
Diddy Kong ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)1/89 (135 units)61/89 (90 units)
Walk Speed73/89 (0.901)12/89 (1.313)
Run Speed22/89 (1.971)21/89 (2.006)
Dash Speed6/89 (2.255)18/89 (2.090)
Air Speed21/89 (1.155)75/89 (0.924)
Shield Grab (F)57/89 (Frame 12)36/89 (Frame 11)
OoS 1
Frame 6
Up B
Frame 4
Z-Drop Banana
OoS 2
Frame 9
Side B (air)
Frame 5
Up Smash
OoS 3
Frame 11
Frame 7
Banana Throw (F)
Fall Speed20/89 (1.770)24/89 (1.750)
Fast Fall Speed20/89 (2.832)24/89 (2.800)
Gravity13/89 (0.125)13/89 (0.125)
Air Acceleration70/89 (0.050)70/89 (0.050)
Short Hop48/89 (15.700)5/89 (19.900)
Full Jump39/89 (33.000)5/89 (41.210)
Air Jump49/89 (32.610)11/89 (41.210)
SpecialCrouch WalkCrouch Walk, Wall Jump, Wall Cling
• Lots of damage on all moves
• Can KO with his command grab (Side B), which can also be used midair
• Very high endurance, thanks to his weight class
• Powerful smash attacks which kill early and have armor
• Does not flinch when hit with a rapid jab

• Access to Banana, one of the best neutral tools (which can be thrown from shield)
• Great mobility and frame data
• Small size makes him hard to hit
• Side Special makes recovering from ledge and landing much easier
• Very large body, and big target for projectiles and combos
• Mediocre recovery (Up B) and poor disadvantage state
• Slow startup on most moves

• Struggles to kill
• Poor recovery
Data pulled from Game8, UltimateFrameData, and SmashWiki
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