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Bowser vs Donkey Kong

Bowser
vs
Donkey Kong

Compare SSBU Fighter Stats

none
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Bowser

Donkey Kong

Bowser ssbu flair
Donkey Kong ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)1/89 (135 units)3/89 (127 units)
Walk Speed73/89 (0.901)10/89 (1.365)
Run Speed22/89 (1.971)29/89 (1.873)
Dash Speed6/89 (2.255)18/89 (2.090)
Air Speed21/89 (1.155)14/89 (1.208)
Shield Grab (F)57/89 (Frame 12)57/89 (Frame 12)
OoS 1
Frame 6
Up B
Frame 7
Up B (Air)
OoS 2
Frame 9
Side B (air)
Frame 9
Uair
OoS 3
Frame 11
Nair
Frame 10
Bair
Fall Speed20/89 (1.770)39/89 (1.630)
Fast Fall Speed20/89 (2.832)40/89 (2.608)
Gravity13/89 (0.125)57/89 (0.085)
Air Acceleration70/89 (0.050)58/89 (0.060)
Jumps22
Short Hop48/89 (15.700)22/89 (17.300)
Full Jump39/89 (33.000)29/89 (34.000)
Air Jump49/89 (32.610)27/89 (35.500)
SpecialCrouch WalkNone
Strengths
• Lots of damage on all moves
• Can KO with his command grab (Side B), which can also be used midair
• Very high endurance, thanks to his weight class
• Powerful smash attacks which kill early and have armor
• Does not flinch when hit with a rapid jab

• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes
Weaknesses
• Very large body, and big target for projectiles and combos
• Mediocre recovery (Up B) and poor disadvantage state
• Slow startup on most moves

• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options
Data pulled from Game8, UltimateFrameData, and SmashWiki
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