Bowser | Ike | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 1/89 (135 units) | 14/89 (107 units) |
Walk Speed | 73/89 (0.901) | 70/89 (0.912) |
Run Speed | 22/89 (1.971) | 75/89 (1.507) |
Dash Speed | 6/89 (2.255) | 61/89 (1.815) |
Air Speed | 21/89 (1.155) | 27/89 (1.134) |
Shield Grab (F) | 57/89 (Frame 12) | 36/89 (Frame 11) |
OoS 1 | Frame 6 Up B | Frame 10 Bair |
OoS 2 | Frame 9 Side B (air) | Frame 11 Grab |
OoS 3 | Frame 11 Nair | Frame 14 Nair/Fair |
Fall Speed | 20/89 (1.770) | 33/89 (1.650) |
Fast Fall Speed | 20/89 (2.832) | 34/89 (2.640) |
Gravity | 13/89 (0.125) | 42/89 (0.092) |
Air Acceleration | 70/89 (0.050) | 70/89 (0.050) |
Jumps | 2 | 2 |
Short Hop | 48/89 (15.700) | 45/89 (16.000) |
Full Jump | 39/89 (33.000) | 71/89 (29.900) |
Air Jump | 49/89 (32.610) | 57/89 (31.000) |
Special | Crouch Walk | None |
Strengths | • Lots of damage on all moves • Can KO with his command grab (Side B), which can also be used midair • Very high endurance, thanks to his weight class • Powerful smash attacks which kill early and have armor • Does not flinch when hit with a rapid jab | • Very powerful aerials (including Neutral Aerial, which comes out quick and is a great combo starter) • Lots of damage output on attacks • Several moves for taking stocks • Great range with his sword |
Weaknesses | • Very large body, and big target for projectiles and combos • Mediocre recovery (Up B) and poor disadvantage state • Slow startup on most moves | • Exploitable recovery • Sometimes struggles to approach, due to poor speed and frame data |