Bowser | Inkling | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 1/89 (135 units) | 48/89 (94 units) |
Walk Speed | 73/89 (0.901) | 40/89 (1.134) |
Run Speed | 22/89 (1.971) | 25/89 (1.925) |
Dash Speed | 6/89 (2.255) | 17/89 (2.118) |
Air Speed | 21/89 (1.155) | 14/89 (1.208) |
Shield Grab (F) | 57/89 (Frame 12) | 57/89 (Frame 12) |
OoS 1 | Frame 6 Up B | Frame 9 Nair/Up Smash |
OoS 2 | Frame 9 Side B (air) | Frame 10 Bair |
OoS 3 | Frame 11 Nair | Frame 12 Up B/Grab |
Fall Speed | 20/89 (1.770) | 48/89 (1.580) |
Fast Fall Speed | 20/89 (2.832) | 45/89 (2.528) |
Gravity | 13/89 (0.125) | 54/89 (0.087) |
Air Acceleration | 70/89 (0.050) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 48/89 (15.700) | 16/89 (17.540) |
Full Jump | 39/89 (33.000) | 39/89 (33.000) |
Air Jump | 49/89 (32.610) | 22/89 (36.330) |
Special | Crouch Walk | Crouch Walk, Wall Jump |
Strengths | • Lots of damage on all moves • Can KO with his command grab (Side B), which can also be used midair • Very high endurance, thanks to his weight class • Powerful smash attacks which kill early and have armor • Does not flinch when hit with a rapid jab | • Several good poking tools (Down Special/FAir/BAir) • Can bury opponents with Roller to KO • Very fast movement, and crouches when dashing, allowing them to dodge moves • Excellent frame data • Very good recovery |
Weaknesses | • Very large body, and big target for projectiles and combos • Mediocre recovery (Up B) and poor disadvantage state • Slow startup on most moves | • Keeping an eye on the ink tank can be challenging • Often struggles to kill |