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Bowser vs Ivysaur


Compare SSBU Fighter Stats




Bowser ssbu flair
Ivysaur ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)1/89 (135 units)40/89 (96 units)
Walk Speed73/89 (0.901)46/89 (1.103)
Run Speed22/89 (1.971)60/89 (1.595)
Dash Speed6/89 (2.255)44/89 (1.903)
Air Speed21/89 (1.155)60/89 (0.998)
Shield Grab (F)57/89 (Frame 12)81/89 (Frame 17)
OoS 1
Frame 6
Up B
Frame 10
Nair/Bair/Neutral B (Air)
OoS 2
Frame 9
Side B (air)
Frame 14
OoS 3
Frame 11
Frame 15
Down Tilt/Up B/Uair
Fall Speed20/89 (1.770)68/89 (1.380)
Fast Fall Speed20/89 (2.832)68/89 (2.208)
Gravity13/89 (0.125)62/89 (0.082)
Air Acceleration70/89 (0.050)16/89 (0.095)
Short Hop48/89 (15.700)52/89 (15.580)
Full Jump39/89 (33.000)49/89 (32.250)
Air Jump49/89 (32.610)55/89 (32.250)
SpecialCrouch WalkCrouch Walk, Tether
• Lots of damage on all moves
• Can KO with his command grab (Side B), which can also be used midair
• Very high endurance, thanks to his weight class
• Powerful smash attacks which kill early and have armor
• Does not flinch when hit with a rapid jab

• 3 playable characters that all work well in certain situations
• Changing Pokemon grants invinsibility and allows you to escape combos
• Huge variation in moves and playstyles
• All Pokemon have kill throws
• When combined, PT's Pokemon are very useful for both edgeguarding and recovering to the stage
• Very large body, and big target for projectiles and combos
• Mediocre recovery (Up B) and poor disadvantage state
• Slow startup on most moves

• Learning all 3 characters and associated matchups has a high skill curve
• Ivysuar and Charizard have poor disadvantage
• Cooldown on down B sometimes makes it hard to switch when needed
Data pulled from Game8, UltimateFrameData, and SmashWiki
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