Bowser | Jigglypuff | |
![]() | ![]() | |
Bottom Fighter Top Fighter | ||
Weight (Units) | 1/89 (135 units) | 88/89 (68 units) |
Walk Speed | 73/89 (0.901) | 87/89 (0.735) |
Run Speed | 22/89 (1.971) | 87/89 (1.271) |
Dash Speed | 6/89 (2.255) | 82/89 (1.650) |
Air Speed | 21/89 (1.155) | 3/89 (1.332) |
Shield Grab (F) | 57/89 (Frame 12) | 1/89 (Frame 10) |
OoS 1 | Frame 6 Up B | Frame 5 Down B (Air) |
OoS 2 | Frame 9 Side B (air) | Frame 9 Nair |
OoS 3 | Frame 11 Nair | Frame 10 Grab/Dair |
Fall Speed | 20/89 (1.770) | 89/89 (0.980) |
Fast Fall Speed | 20/89 (2.832) | 89/89 (1.568) |
Gravity | 13/89 (0.125) | 89/89 (0.053) |
Air Acceleration | 70/89 (0.050) | 1/89 (0.130) |
Jumps | 2 | 6 |
Short Hop | 48/89 (15.700) | 87/89 (11.260) |
Full Jump | 39/89 (33.000) | 87/89 (19.170) |
Air Jump | 49/89 (32.610) | 83/89 (24.866) |
Special | Crouch Walk | None |
Strengths | • Lots of damage on all moves • Can KO with his command grab (Side B), which can also be used midair • Very high endurance, thanks to his weight class • Powerful smash attacks which kill early and have armor • Does not flinch when hit with a rapid jab | • Very powerful Down Special (Rest) • Good at recovering (has 5 jumps total) • Very good at edgeguarding with aerial attacks (Nair, Bair, Fair) • Very fast air speed |
Weaknesses | • Very large body, and big target for projectiles and combos • Mediocre recovery (Up B) and poor disadvantage state • Slow startup on most moves | • Extremely light and dies early • Many moves have low knockback, resulting in opponents countering Jigglypuff's attacks easily at low percents • Poor range on all attacks, and no projectile • Slow movement, and poor overall mobility • Struggles to kill, as well as approach |