Bowser | Ken | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 1/89 (135 units) | 27/89 (103 units) |
Walk Speed | 73/89 (0.901) | 80/89 (0.825) |
Run Speed | 22/89 (1.971) | 37/89 (1.760) |
Dash Speed | 6/89 (2.255) | 37/89 (1.936) |
Air Speed | 21/89 (1.155) | 30/89 (1.120) |
Shield Grab (F) | 57/89 (Frame 12) | 1/89 (Frame 10) |
OoS 1 | Frame 6 Up B | Frame 6 Up B |
OoS 2 | Frame 9 Side B (air) | Frame 8 Uair |
OoS 3 | Frame 11 Nair | Frame 9 Nair/Up Smash |
Fall Speed | 20/89 (1.770) | 43/89 (1.600) |
Fast Fall Speed | 20/89 (2.832) | 66/89 (2.240) |
Gravity | 13/89 (0.125) | 15/89 (0.120) |
Air Acceleration | 70/89 (0.050) | 84/89 (0.035) |
Jumps | 2 | 2 |
Short Hop | 48/89 (15.700) | 59/89 (15.000) |
Full Jump | 39/89 (33.000) | 81/89 (26.000) |
Air Jump | 49/89 (32.610) | 64/89 (29.500) |
Special | Crouch Walk | None |
Strengths | • Lots of damage on all moves • Can KO with his command grab (Side B), which can also be used midair • Very high endurance, thanks to his weight class • Powerful smash attacks which kill early and have armor • Does not flinch when hit with a rapid jab | • When using the command-input, Shryuken KOs foes very early • Super Armor on Down Special • Has a good projectile (neutral special and Shakunetsu Hadoken) • Will auto-turn to face 1 vs 1 opponents, making it easy to hit his moves • Extremely deadly combo game |
Weaknesses | • Very large body, and big target for projectiles and combos • Mediocre recovery (Up B) and poor disadvantage state • Slow startup on most moves | • Always faces the opponent, and thus cannot use Bair easily • Poor recovery makes him easy to edgeguard • Somewhat high execution (getting used to command inputs and auto-turn) • Focus Attack is easy to counter • Struggles to land when put in disadvantage |