Bowser | King Dedede | |
![]() | ![]() | |
Bottom Fighter Top Fighter | ||
Weight (Units) | 1/89 (135 units) | 3/89 (127 units) |
Walk Speed | 73/89 (0.901) | 54/89 (1.029) |
Run Speed | 22/89 (1.971) | 76/89 (1.496) |
Dash Speed | 6/89 (2.255) | 61/89 (1.815) |
Air Speed | 21/89 (1.155) | 89/89 (0.735) |
Shield Grab (F) | 57/89 (Frame 12) | 57/89 (Frame 12) |
OoS 1 | Frame 6 Up B | Frame 10 Nair |
OoS 2 | Frame 9 Side B (air) | Frame 12 Grab |
OoS 3 | Frame 11 Nair | Frame 13 Uair |
Fall Speed | 20/89 (1.770) | 2/89 (1.950) |
Fast Fall Speed | 20/89 (2.832) | 2/89 (3.120) |
Gravity | 13/89 (0.125) | 37/89 (0.097) |
Air Acceleration | 70/89 (0.050) | 70/89 (0.050) |
Jumps | 2 | 5 |
Short Hop | 48/89 (15.700) | 43/89 (16.020) |
Full Jump | 39/89 (33.000) | 43/89 (32.850) |
Air Jump | 49/89 (32.610) | 72/89 (28.503) |
Special | Crouch Walk | None |
Strengths | • Lots of damage on all moves • Can KO with his command grab (Side B), which can also be used midair • Very high endurance, thanks to his weight class • Powerful smash attacks which kill early and have armor • Does not flinch when hit with a rapid jab | • Every attack deals a lot of damage • Powerful recovery (Multiple jumps + Up Special) • High endurance thanks to his weight • Gordos are good tools for ledgetrapping and KO'ing • Can reflect projectiles with Neutral B • Good range thanks to long disjoints on his attacks (F-Tilt, etc) |
Weaknesses | • Very large body, and big target for projectiles and combos • Mediocre recovery (Up B) and poor disadvantage state • Slow startup on most moves | • Extremely large hurtbox, making him a target for projectiles and his own Gordos • Heavyweight and easily comboed • Somewhat easy to predict recovery • Slow movement and poor frame data makes it hard to approach opponents |