Bowser | Mario | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 1/89 (135 units) | 33/89 (98 units) |
Walk Speed | 73/89 (0.901) | 35/89 (1.155) |
Run Speed | 22/89 (1.971) | 37/89 (1.760) |
Dash Speed | 6/89 (2.255) | 37/89 (1.936) |
Air Speed | 21/89 (1.155) | 14/89 (1.208) |
Shield Grab (F) | 57/89 (Frame 12) | 1/89 (Frame 10) |
OoS 1 | Frame 6 Up B | Frame 3 Up B |
OoS 2 | Frame 9 Side B (air) | Frame 6 Nair |
OoS 3 | Frame 11 Nair | Frame 7 Uair |
Fall Speed | 20/89 (1.770) | 58/89 (1.500) |
Fast Fall Speed | 20/89 (2.832) | 57/89 (2.400) |
Gravity | 13/89 (0.125) | 54/89 (0.087) |
Air Acceleration | 70/89 (0.050) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 48/89 (15.700) | 16/89 (17.540) |
Full Jump | 39/89 (33.000) | 16/89 (36.330) |
Air Jump | 49/89 (32.610) | 22/89 (36.330) |
Special | Crouch Walk | Wall Jump |
Strengths | • Lots of damage on all moves • Can KO with his command grab (Side B), which can also be used midair • Very high endurance, thanks to his weight class • Powerful smash attacks which kill early and have armor • Does not flinch when hit with a rapid jab | • Good frame data with many quick moves • Can land combos that deal tons of damage or deplete enemy stocks • Can reflect projectiles with his Side Special (→ + B) • Has a good projectile in his Neutral Special (B) • Neutral Aerial (A while midair) is both fast, and has a long lasting hit box that is great for interrupting combos |
Weaknesses | • Very large body, and big target for projectiles and combos • Mediocre recovery (Up B) and poor disadvantage state • Slow startup on most moves | • Rather poor range • Doesn't have good tools for poking from the front • Somewhat mediocre recovery (can be edgeguarded if caution is exerted) |