Bowser | Marth | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 1/89 (135 units) | 61/89 (90 units) |
Walk Speed | 73/89 (0.901) | 1/89 (1.575) |
Run Speed | 22/89 (1.971) | 23/89 (1.964) |
Dash Speed | 6/89 (2.255) | 6/89 (2.255) |
Air Speed | 21/89 (1.155) | 41/89 (1.071) |
Shield Grab (F) | 57/89 (Frame 12) | 1/89 (Frame 10) |
OoS 1 | Frame 6 Up B | Frame 5 Up B |
OoS 2 | Frame 9 Side B (air) | Frame 9 Nair/Fair |
OoS 3 | Frame 11 Nair | Frame 10 Grab |
Fall Speed | 20/89 (1.770) | 48/89 (1.580) |
Fast Fall Speed | 20/89 (2.832) | 45/89 (2.528) |
Gravity | 13/89 (0.125) | 75/89 (0.075) |
Air Acceleration | 70/89 (0.050) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 48/89 (15.700) | 39/89 (16.260) |
Full Jump | 39/89 (33.000) | 33/89 (33.660) |
Air Jump | 49/89 (32.610) | 40/89 (33.660) |
Special | Crouch Walk | None |
Strengths | • Lots of damage on all moves • Can KO with his command grab (Side B), which can also be used midair • Very high endurance, thanks to his weight class • Powerful smash attacks which kill early and have armor • Does not flinch when hit with a rapid jab | • Excellent range on all attacks, allowing him to keep his distance from opponents • Very high damage and knockback on his sword's tipper hits • Very good at edgeguarding (Counter, Forward Aerial, Back Aerial) • One of the fastest Out of Shield Options in the game with Up B |
Weaknesses | • Very large body, and big target for projectiles and combos • Mediocre recovery (Up B) and poor disadvantage state • Slow startup on most moves | • Struggles to kill if not properly spaced • Poor air mobility, so he struggles to land • Properly spacing all attacks is difficult and can feel unrewarding |