Bowser | Mega Man | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 1/89 (135 units) | 29/89 (102 units) |
Walk Speed | 73/89 (0.901) | 42/89 (1.132) |
Run Speed | 22/89 (1.971) | 58/89 (1.602) |
Dash Speed | 6/89 (2.255) | 35/89 (1.958) |
Air Speed | 21/89 (1.155) | 21/89 (1.155) |
Shield Grab (F) | 57/89 (Frame 12) | 1/89 (Frame 10) |
OoS 1 | Frame 6 Up B | Frame 7 Bair |
OoS 2 | Frame 9 Side B (air) | Frame 8 Up Smash |
OoS 3 | Frame 11 Nair | Frame 10 Nair/Grab |
Fall Speed | 20/89 (1.770) | 13/89 (1.800) |
Fast Fall Speed | 20/89 (2.832) | 13/89 (2.880) |
Gravity | 13/89 (0.125) | 30/89 (0.107) |
Air Acceleration | 70/89 (0.050) | 6/89 (0.110) |
Jumps | 2 | 2 |
Short Hop | 48/89 (15.700) | 86/89 (11.490) |
Full Jump | 39/89 (33.000) | 44/89 (32.800) |
Air Jump | 49/89 (32.610) | 47/89 (32.800) |
Special | Crouch Walk | Wall Jump |
Strengths | • Lots of damage on all moves • Can KO with his command grab (Side B), which can also be used midair • Very high endurance, thanks to his weight class • Powerful smash attacks which kill early and have armor • Does not flinch when hit with a rapid jab | • Has lots of projectiles in his arsenal (A, B, Down B) • Can fight opponents without ever needing to get too close (A) • Very good recovery combined with pretty heavy weight makes him hard to KO |
Weaknesses | • Very large body, and big target for projectiles and combos • Mediocre recovery (Up B) and poor disadvantage state • Slow startup on most moves | • No hitbox on his recovery means he can be edgeguarded if your opponent reads the route you are taking (Up B) • Struggles against swordies and other fighters do can break through his zoning and fight up close |