Bowser | Olimar | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 1/89 (135 units) | 79/89 (79 units) |
Walk Speed | 73/89 (0.901) | 61/89 (0.945) |
Run Speed | 22/89 (1.971) | 56/89 (1.617) |
Dash Speed | 6/89 (2.255) | 85/89 (1.606) |
Air Speed | 21/89 (1.155) | 82/89 (0.861) |
Shield Grab (F) | 57/89 (Frame 12) | 76/89 (Frame 16) |
OoS 1 | Frame 6 Up B | Frame 10 Nair/Fair |
OoS 2 | Frame 9 Side B (air) | Frame 11 Uair |
OoS 3 | Frame 11 Nair | Frame 12 Up Smash |
Fall Speed | 20/89 (1.770) | 71/89 (1.350) |
Fast Fall Speed | 20/89 (2.832) | 71/89 (2.160) |
Gravity | 13/89 (0.125) | 85/89 (0.068) |
Air Acceleration | 70/89 (0.050) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 48/89 (15.700) | 42/89 (16.190) |
Full Jump | 39/89 (33.000) | 36/89 (33.500) |
Air Jump | 49/89 (32.610) | 43/89 (33.500) |
Special | Crouch Walk | Tether |
Strengths | • Lots of damage on all moves • Can KO with his command grab (Side B), which can also be used midair • Very high endurance, thanks to his weight class • Powerful smash attacks which kill early and have armor • Does not flinch when hit with a rapid jab | • Very little lag on Up Smash • Aerial attacks are disjointed and will win many interactions • Very powerful attacks • Access to several kill moves • Good zoning with Side B |
Weaknesses | • Very large body, and big target for projectiles and combos • Mediocre recovery (Up B) and poor disadvantage state • Slow startup on most moves | • Light, and gets KO'ed early • Relatively easy to edgeguard • Tether grab is somewhat slow |