Bowser | Piranha Plant | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 1/89 (135 units) | 9/89 (112 units) |
Walk Speed | 73/89 (0.901) | 83/89 (0.760) |
Run Speed | 22/89 (1.971) | 44/89 (1.720) |
Dash Speed | 6/89 (2.255) | 60/89 (1.820) |
Air Speed | 21/89 (1.155) | 58/89 (1.000) |
Shield Grab (F) | 57/89 (Frame 12) | 1/89 (Frame 10) |
OoS 1 | Frame 6 Up B | Frame 10 Uair/Fair/Grab |
OoS 2 | Frame 9 Side B (air) | Frame 11 Nair |
OoS 3 | Frame 11 Nair | Frame 12 Dair/Bair/Up Smash |
Fall Speed | 20/89 (1.770) | 2/89 (1.950) |
Fast Fall Speed | 20/89 (2.832) | 27/89 (2.730) |
Gravity | 13/89 (0.125) | 5/89 (0.140) |
Air Acceleration | 70/89 (0.050) | 58/89 (0.060) |
Jumps | 2 | 2 |
Short Hop | 48/89 (15.700) | 18/89 (17.500) |
Full Jump | 39/89 (33.000) | 11/89 (37.400) |
Air Jump | 49/89 (32.610) | 15/89 (38.520) |
Special | Crouch Walk | None |
Strengths | • Lots of damage on all moves • Can KO with his command grab (Side B), which can also be used midair • Very high endurance, thanks to his weight class • Powerful smash attacks which kill early and have armor • Does not flinch when hit with a rapid jab | • Heavyweight and high endurance • Neutral B is great for edgeguarding • Has a kill throw in Up Throw • Very powerful Out of Shield option in up smash |
Weaknesses | • Very large body, and big target for projectiles and combos • Mediocre recovery (Up B) and poor disadvantage state • Slow startup on most moves | • Very poor mobility • Significant landing lag on aerials • Poor range on most attacks |