Bowser | Pit | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 1/89 (135 units) | 40/89 (96 units) |
Walk Speed | 73/89 (0.901) | 21/89 (1.259) |
Run Speed | 22/89 (1.971) | 33/89 (1.828) |
Dash Speed | 6/89 (2.255) | 18/89 (2.090) |
Air Speed | 21/89 (1.155) | 72/89 (0.935) |
Shield Grab (F) | 57/89 (Frame 12) | 1/89 (Frame 10) |
OoS 1 | Frame 6 Up B | Frame 6 Up Smash |
OoS 2 | Frame 9 Side B (air) | Frame 7 Nair |
OoS 3 | Frame 11 Nair | Frame 10 Grab |
Fall Speed | 20/89 (1.770) | 62/89 (1.480) |
Fast Fall Speed | 20/89 (2.832) | 60/89 (2.368) |
Gravity | 13/89 (0.125) | 65/89 (0.081) |
Air Acceleration | 70/89 (0.050) | 43/89 (0.075) |
Jumps | 2 | 4 |
Short Hop | 48/89 (15.700) | 61/89 (14.960) |
Full Jump | 39/89 (33.000) | 56/89 (31.000) |
Air Jump | 49/89 (32.610) | 84/89 (23.701) |
Special | Crouch Walk | None |
Strengths | • Lots of damage on all moves • Can KO with his command grab (Side B), which can also be used midair • Very high endurance, thanks to his weight class • Powerful smash attacks which kill early and have armor • Does not flinch when hit with a rapid jab | • Very good recovery (Multiple Jumps, Up Special, Side Special), allowing for edgeguards • Good mobility (fast movement) • Access to a projectile (B) • Down Special can reflect projectiles and shield attacks |
Weaknesses | • Very large body, and big target for projectiles and combos • Mediocre recovery (Up B) and poor disadvantage state • Slow startup on most moves | • Somewhat low damage output • Struggles to land after being put in disadvantage • Struggles to take stocks early |