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Bowser vs R.O.B.

Bowser
vs
R.O.B.

Compare SSBU Fighter Stats

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Bowser

R.O.B.

Bowser ssbu flair
R.O.B. ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)1/89 (135 units)19/89 (106 units)
Walk Speed73/89 (0.901)34/89 (1.178)
Run Speed22/89 (1.971)43/89 (1.725)
Dash Speed6/89 (2.255)28/89 (2.002)
Air Speed21/89 (1.155)27/89 (1.134)
Shield Grab (F)57/89 (Frame 12)1/89 (Frame 10)
OoS 1
Frame 6
Up B
Frame 7
Gyro Throw (F)
OoS 2
Frame 9
Side B (air)
Frame 9
Fair/Gyro Throw (B)
OoS 3
Frame 11
Nair
Frame 10
Up Smash/Uair/Grab
Fall Speed20/89 (1.770)43/89 (1.600)
Fast Fall Speed20/89 (2.832)43/89 (2.560)
Gravity13/89 (0.125)45/89 (0.090)
Air Acceleration70/89 (0.050)30/89 (0.085)
Jumps22
Short Hop48/89 (15.700)8/89 (18.380)
Full Jump39/89 (33.000)9/89 (38.000)
Air Jump49/89 (32.610)16/89 (38.000)
SpecialCrouch WalkNone
Strengths
• Lots of damage on all moves
• Can KO with his command grab (Side B), which can also be used midair
• Very high endurance, thanks to his weight class
• Powerful smash attacks which kill early and have armor
• Does not flinch when hit with a rapid jab

• Nair is very good for walling out opponents
• Several good moves for KOing opponents
• Excellent recovery
• Can make use of multiple projectiles to control the stage and limit opponents' options
• Very good at edgeguarding
Weaknesses
• Very large body, and big target for projectiles and combos
• Mediocre recovery (Up B) and poor disadvantage state
• Slow startup on most moves

• Very large hurtbox, making it a target for projectiles
• Heavy and gets comboed very easily
• Lag on moves makes it easy to punish
• Somewhat short range on normal attacks
Data pulled from Game8, UltimateFrameData, and SmashWiki
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