Bowser | Shulk | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 1/89 (135 units) | 37/89 (97 units) |
Walk Speed | 73/89 (0.901) | 35/89 (1.155) |
Run Speed | 22/89 (1.971) | 48/89 (1.672) |
Dash Speed | 6/89 (2.255) | 50/89 (1.870) |
Air Speed | 21/89 (1.155) | 32/89 (1.113) |
Shield Grab (F) | 57/89 (Frame 12) | 36/89 (Frame 11) |
OoS 1 | Frame 6 Up B | Frame 10 Up B |
OoS 2 | Frame 9 Side B (air) | Frame 11 Grab |
OoS 3 | Frame 11 Nair | Frame 16 Nair/Jab |
Fall Speed | 20/89 (1.770) | 48/89 (1.580) |
Fast Fall Speed | 20/89 (2.832) | 45/89 (2.528) |
Gravity | 13/89 (0.125) | 34/89 (0.098) |
Air Acceleration | 70/89 (0.050) | 70/89 (0.050) |
Jumps | 2 | 2 |
Short Hop | 48/89 (15.700) | 31/89 (16.800) |
Full Jump | 39/89 (33.000) | 36/89 (33.500) |
Air Jump | 49/89 (32.610) | 43/89 (33.500) |
Special | Crouch Walk | None |
Strengths | • Lots of damage on all moves • Can KO with his command grab (Side B), which can also be used midair • Very high endurance, thanks to his weight class • Powerful smash attacks which kill early and have armor • Does not flinch when hit with a rapid jab | • Monado Arts allow him to change attributes • Extremely long reach on his sword • Smash gives him some of the best knockback in the game • Shield allows him to escape combos |
Weaknesses | • Very large body, and big target for projectiles and combos • Mediocre recovery (Up B) and poor disadvantage state • Slow startup on most moves | • Monado Arts are very high execution • Easily edgeguarded • Poor frame data • Can struggle to land |