Bowser | Steve | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 1/89 (135 units) | 53/89 (92 units) |
Walk Speed | 73/89 (0.901) | 78/89 (0.850) |
Run Speed | 22/89 (1.971) | 80/89 (1.450) |
Dash Speed | 6/89 (2.255) | 88/89 (1.450) |
Air Speed | 21/89 (1.155) | 83/89 (0.860) |
Shield Grab (F) | 57/89 (Frame 12) | 81/89 (Frame 17) |
OoS 1 | Frame 6 Up B | Frame 7 Nair/Uair/SH Fair/SH Bair |
OoS 2 | Frame 9 Side B (air) | Frame 8 Up Smash |
OoS 3 | Frame 11 Nair | Frame 11 Fair |
Fall Speed | 20/89 (1.770) | 67/89 (1.420) |
Fast Fall Speed | 20/89 (2.832) | 65/89 (2.272) |
Gravity | 13/89 (0.125) | 81/89 (0.070) |
Air Acceleration | 70/89 (0.050) | 70/89 (0.050) |
Jumps | 2 | 2 |
Short Hop | 48/89 (15.700) | 88/89 (10.000) |
Full Jump | 39/89 (33.000) | 89/89 (16.500) |
Air Jump | 49/89 (32.610) | 86/89 (22.500) |
Special | Crouch Walk | None |
Strengths | • Lots of damage on all moves • Can KO with his command grab (Side B), which can also be used midair • Very high endurance, thanks to his weight class • Powerful smash attacks which kill early and have armor • Does not flinch when hit with a rapid jab | • Good combos for racking damage • Good at edgeguarding and ledgetrapping • Can mix up his landing by using blocks • Access to several powerful moves for Koing |
Weaknesses | • Very large body, and big target for projectiles and combos • Mediocre recovery (Up B) and poor disadvantage state • Slow startup on most moves | • Very short jump • Poor recovery • Lack of range • Struggles against zoners and camping |