Bowser | Villager | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 1/89 (135 units) | 53/89 (92 units) |
Walk Speed | 73/89 (0.901) | 50/89 (1.092) |
Run Speed | 22/89 (1.971) | 83/89 (1.397) |
Dash Speed | 6/89 (2.255) | 61/89 (1.815) |
Air Speed | 21/89 (1.155) | 61/89 (0.987) |
Shield Grab (F) | 57/89 (Frame 12) | 83/89 (Frame 18) |
OoS 1 | Frame 6 Up B | Frame 6 Nair |
OoS 2 | Frame 9 Side B (air) | Frame 9 Uair/Down B (Air) |
OoS 3 | Frame 11 Nair | Frame 12 Up Smash/Neutral B (Air) |
Fall Speed | 20/89 (1.770) | 77/89 (1.320) |
Fast Fall Speed | 20/89 (2.832) | 77/89 (2.112) |
Gravity | 13/89 (0.125) | 71/89 (0.078) |
Air Acceleration | 70/89 (0.050) | 58/89 (0.060) |
Jumps | 2 | 2 |
Short Hop | 48/89 (15.700) | 49/89 (15.690) |
Full Jump | 39/89 (33.000) | 45/89 (32.500) |
Air Jump | 49/89 (32.610) | 51/89 (32.500) |
Special | Crouch Walk | Wall Jump |
Strengths | • Lots of damage on all moves • Can KO with his command grab (Side B), which can also be used midair • Very high endurance, thanks to his weight class • Powerful smash attacks which kill early and have armor • Does not flinch when hit with a rapid jab | • Several projectiles for zoning opponents (Forward / Back Aerial, Side Special) • Can Porcket projectiles to hold on to them or reuse them • Good aerial game, and edgeguarding ability (Forward Smash / Aerials) • Great recovery |
Weaknesses | • Very large body, and big target for projectiles and combos • Mediocre recovery (Up B) and poor disadvantage state • Slow startup on most moves | • Slow mobility, which makes close range combat difficult • Struggles to KO • Slow grab |