Bowser | Zelda | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 1/89 (135 units) | 72/89 (85 units) |
Walk Speed | 73/89 (0.901) | 69/89 (0.914) |
Run Speed | 22/89 (1.971) | 81/89 (1.430) |
Dash Speed | 6/89 (2.255) | 35/89 (1.958) |
Air Speed | 21/89 (1.155) | 39/89 (1.092) |
Shield Grab (F) | 57/89 (Frame 12) | 70/89 (Frame 14) |
OoS 1 | Frame 6 Up B | Frame 6 Up B |
OoS 2 | Frame 9 Side B (air) | Frame 9 Nair/Up Smash/Fair/Bair |
OoS 3 | Frame 11 Nair | Frame 14 Grab |
Fall Speed | 20/89 (1.770) | 71/89 (1.350) |
Fast Fall Speed | 20/89 (2.832) | 71/89 (2.160) |
Gravity | 13/89 (0.125) | 80/89 (0.071) |
Air Acceleration | 70/89 (0.050) | 55/89 (0.065) |
Jumps | 2 | 2 |
Short Hop | 48/89 (15.700) | 56/89 (15.240) |
Full Jump | 39/89 (33.000) | 54/89 (31.550) |
Air Jump | 49/89 (32.610) | 56/89 (31.550) |
Special | Crouch Walk | None |
Strengths | • Lots of damage on all moves • Can KO with his command grab (Side B), which can also be used midair • Very high endurance, thanks to his weight class • Powerful smash attacks which kill early and have armor • Does not flinch when hit with a rapid jab | • Neutral B is great as a combo breaker and get-off-me tool • Very powerful back throw • Several of her attacks deal high damage and knockback • Down Special can be charged to zone out opponents and deal heavy damage |
Weaknesses | • Very large body, and big target for projectiles and combos • Mediocre recovery (Up B) and poor disadvantage state • Slow startup on most moves | • Forward / Back Aerial have significant lag and are punishable • Very light and gets KO'ed early • Poor mobility |