Captain Falcon | Bowser Jr. | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 22/89 (104 units) | 10/89 (108 units) |
Walk Speed | 57/89 (0.987) | 64/89 (0.924) |
Run Speed | 2/89 (2.552) | 67/89 (1.566) |
Dash Speed | 29/89 (1.980) | 71/89 (1.760) |
Air Speed | 13/89 (1.218) | 27/89 (1.134) |
Shield Grab (F) | 1/89 (Frame 10) | 74/89 (Frame 15) |
OoS 1 | Frame 10 Nair/Grab/Uair | Frame 7 Up Smash |
OoS 2 | Frame 13 Bair | Frame 8 Item Throw(F) |
OoS 3 | Frame 14 Up B | Frame 9 Uair |
Fall Speed | 8/89 (1.865) | 33/89 (1.650) |
Fast Fall Speed | 8/89 (2.984) | 34/89 (2.640) |
Gravity | 15/89 (0.120) | 42/89 (0.092) |
Air Acceleration | 43/89 (0.075) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 14/89 (17.980) | 34/89 (16.590) |
Full Jump | 12/89 (37.310) | 27/89 (34.400) |
Air Jump | 18/89 (37.310) | 33/89 (34.400) |
Special | Wall Jump | None |
Strengths | • Excellent mobility • Several strong attacks that can be used out of dash (Grab, Dash Attack, Aerials, Side Special) • Very powerful aerial attacks | • Several long lasting aerials (Nair, Fari, Dair) • Very powerful smash attacks (esp. Down Smash) • Lots of power on his moves • Several KO options, including rapid jab finisher • Reduced damage when attacks hit the Clown Car |
Weaknesses | • Mediocre recovery • Easily comboed by other characters • Lacks a projectile | • Easy to combo and poor disadvantage state • Easily outranged by swordies • Recovery makes him easy to edgeguard • Takes extra damage when attacks hit Bowser Jr's head |