Captain Falcon | Diddy Kong | |
![]() | ![]() | |
Bottom Fighter Top Fighter | ||
Weight (Units) | 22/89 (104 units) | 61/89 (90 units) |
Walk Speed | 57/89 (0.987) | 12/89 (1.313) |
Run Speed | 2/89 (2.552) | 21/89 (2.006) |
Dash Speed | 29/89 (1.980) | 18/89 (2.090) |
Air Speed | 13/89 (1.218) | 75/89 (0.924) |
Shield Grab (F) | 1/89 (Frame 10) | 36/89 (Frame 11) |
OoS 1 | Frame 10 Nair/Grab/Uair | Frame 4 Z-Drop Banana |
OoS 2 | Frame 13 Bair | Frame 5 Up Smash |
OoS 3 | Frame 14 Up B | Frame 7 Banana Throw (F) |
Fall Speed | 8/89 (1.865) | 24/89 (1.750) |
Fast Fall Speed | 8/89 (2.984) | 24/89 (2.800) |
Gravity | 15/89 (0.120) | 13/89 (0.125) |
Air Acceleration | 43/89 (0.075) | 70/89 (0.050) |
Jumps | 2 | 2 |
Short Hop | 14/89 (17.980) | 5/89 (19.900) |
Full Jump | 12/89 (37.310) | 5/89 (41.210) |
Air Jump | 18/89 (37.310) | 11/89 (41.210) |
Special | Wall Jump | Crouch Walk, Wall Jump, Wall Cling |
Strengths | • Excellent mobility • Several strong attacks that can be used out of dash (Grab, Dash Attack, Aerials, Side Special) • Very powerful aerial attacks | • Access to Banana, one of the best neutral tools (which can be thrown from shield) • Great mobility and frame data • Small size makes him hard to hit • Side Special makes recovering from ledge and landing much easier |
Weaknesses | • Mediocre recovery • Easily comboed by other characters • Lacks a projectile | • Struggles to kill • Poor recovery |