Captain Falcon | King Dedede | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 22/89 (104 units) | 3/89 (127 units) |
Walk Speed | 57/89 (0.987) | 54/89 (1.029) |
Run Speed | 2/89 (2.552) | 76/89 (1.496) |
Dash Speed | 29/89 (1.980) | 61/89 (1.815) |
Air Speed | 13/89 (1.218) | 89/89 (0.735) |
Shield Grab (F) | 1/89 (Frame 10) | 57/89 (Frame 12) |
OoS 1 | Frame 10 Nair/Grab/Uair | Frame 10 Nair |
OoS 2 | Frame 13 Bair | Frame 12 Grab |
OoS 3 | Frame 14 Up B | Frame 13 Uair |
Fall Speed | 8/89 (1.865) | 2/89 (1.950) |
Fast Fall Speed | 8/89 (2.984) | 2/89 (3.120) |
Gravity | 15/89 (0.120) | 37/89 (0.097) |
Air Acceleration | 43/89 (0.075) | 70/89 (0.050) |
Jumps | 2 | 5 |
Short Hop | 14/89 (17.980) | 43/89 (16.020) |
Full Jump | 12/89 (37.310) | 43/89 (32.850) |
Air Jump | 18/89 (37.310) | 72/89 (28.503) |
Special | Wall Jump | None |
Strengths | • Excellent mobility • Several strong attacks that can be used out of dash (Grab, Dash Attack, Aerials, Side Special) • Very powerful aerial attacks | • Every attack deals a lot of damage • Powerful recovery (Multiple jumps + Up Special) • High endurance thanks to his weight • Gordos are good tools for ledgetrapping and KO'ing • Can reflect projectiles with Neutral B • Good range thanks to long disjoints on his attacks (F-Tilt, etc) |
Weaknesses | • Mediocre recovery • Easily comboed by other characters • Lacks a projectile | • Extremely large hurtbox, making him a target for projectiles and his own Gordos • Heavyweight and easily comboed • Somewhat easy to predict recovery • Slow movement and poor frame data makes it hard to approach opponents |