Captain Falcon | Snake | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 22/89 (104 units) | 19/89 (106 units) |
Walk Speed | 57/89 (0.987) | 77/89 (0.882) |
Run Speed | 2/89 (2.552) | 60/89 (1.595) |
Dash Speed | 29/89 (1.980) | 71/89 (1.760) |
Air Speed | 13/89 (1.218) | 61/89 (0.987) |
Shield Grab (F) | 1/89 (Frame 10) | 57/89 (Frame 12) |
OoS 1 | Frame 10 Nair/Grab/Uair | Frame 6 Dair |
OoS 2 | Frame 13 Bair | Frame 10 Bair |
OoS 3 | Frame 14 Up B | Frame 11 Up Smash |
Fall Speed | 8/89 (1.865) | 26/89 (1.730) |
Fast Fall Speed | 8/89 (2.984) | 26/89 (2.768) |
Gravity | 15/89 (0.120) | 68/89 (0.080) |
Air Acceleration | 43/89 (0.075) | 86/89 (0.030) |
Jumps | 2 | 2 |
Short Hop | 14/89 (17.980) | 73/89 (13.690) |
Full Jump | 12/89 (37.310) | 86/89 (21.620) |
Air Jump | 18/89 (37.310) | 35/89 (34.070) |
Special | Wall Jump | Crouch Walk |
Strengths | • Excellent mobility • Several strong attacks that can be used out of dash (Grab, Dash Attack, Aerials, Side Special) • Very powerful aerial attacks | • Can survive to very high percents • Grenades can be used to escape combos • Very high damage output on most of his kit • Access to a wide variety of powerful projectiles |
Weaknesses | • Mediocre recovery • Easily comboed by other characters • Lacks a projectile | • Very bad air mobility and poor disadvantage state, with somewhat exploitable recovery • Bad frame data on many of his moves • Gets comboed easily |