Captain Falcon | Terry | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 22/89 (104 units) | 10/89 (108 units) |
Walk Speed | 57/89 (0.987) | 78/89 (0.850) |
Run Speed | 2/89 (2.552) | 44/89 (1.720) |
Dash Speed | 29/89 (1.980) | 82/89 (1.650) |
Air Speed | 13/89 (1.218) | 67/89 (0.950) |
Shield Grab (F) | 1/89 (Frame 10) | 1/89 (Frame 10) |
OoS 1 | Frame 10 Nair/Grab/Uair | Frame 7 Nair |
OoS 2 | Frame 13 Bair | Frame 9 Power Dunk (Air) |
OoS 3 | Frame 14 Up B | Frame 10 Up B/Up Smash/Fair/Uair/Grab |
Fall Speed | 8/89 (1.865) | 62/89 (1.480) |
Fast Fall Speed | 8/89 (2.984) | 60/89 (2.368) |
Gravity | 15/89 (0.120) | 45/89 (0.090) |
Air Acceleration | 43/89 (0.075) | 58/89 (0.060) |
Jumps | 2 | 2 |
Short Hop | 14/89 (17.980) | 57/89 (15.200) |
Full Jump | 12/89 (37.310) | 78/89 (27.000) |
Air Jump | 18/89 (37.310) | 66/89 (29.000) |
Special | Wall Jump | None |
Strengths | • Excellent mobility • Several strong attacks that can be used out of dash (Grab, Dash Attack, Aerials, Side Special) • Very powerful aerial attacks | • Very powerful combos • Several combo starters (neutral air, etc) • Super Specials deal massive damage and knockback, and they can be comboed into • Auto-Turn allows him to allows face opponents in 1v1 |
Weaknesses | • Mediocre recovery • Easily comboed by other characters • Lacks a projectile | • Poor recovery and easy to edgeguard • High execution (makes use of command inputs) • Poor disadvantage state |