Captain Falcon | Villager | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 22/89 (104 units) | 53/89 (92 units) |
Walk Speed | 57/89 (0.987) | 50/89 (1.092) |
Run Speed | 2/89 (2.552) | 83/89 (1.397) |
Dash Speed | 29/89 (1.980) | 61/89 (1.815) |
Air Speed | 13/89 (1.218) | 61/89 (0.987) |
Shield Grab (F) | 1/89 (Frame 10) | 83/89 (Frame 18) |
OoS 1 | Frame 10 Nair/Grab/Uair | Frame 6 Nair |
OoS 2 | Frame 13 Bair | Frame 9 Uair/Down B (Air) |
OoS 3 | Frame 14 Up B | Frame 12 Up Smash/Neutral B (Air) |
Fall Speed | 8/89 (1.865) | 77/89 (1.320) |
Fast Fall Speed | 8/89 (2.984) | 77/89 (2.112) |
Gravity | 15/89 (0.120) | 71/89 (0.078) |
Air Acceleration | 43/89 (0.075) | 58/89 (0.060) |
Jumps | 2 | 2 |
Short Hop | 14/89 (17.980) | 49/89 (15.690) |
Full Jump | 12/89 (37.310) | 45/89 (32.500) |
Air Jump | 18/89 (37.310) | 51/89 (32.500) |
Special | Wall Jump | Wall Jump |
Strengths | • Excellent mobility • Several strong attacks that can be used out of dash (Grab, Dash Attack, Aerials, Side Special) • Very powerful aerial attacks | • Several projectiles for zoning opponents (Forward / Back Aerial, Side Special) • Can Porcket projectiles to hold on to them or reuse them • Good aerial game, and edgeguarding ability (Forward Smash / Aerials) • Great recovery |
Weaknesses | • Mediocre recovery • Easily comboed by other characters • Lacks a projectile | • Slow mobility, which makes close range combat difficult • Struggles to KO • Slow grab |