Captain Falcon | Zelda | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 22/89 (104 units) | 72/89 (85 units) |
Walk Speed | 57/89 (0.987) | 69/89 (0.914) |
Run Speed | 2/89 (2.552) | 81/89 (1.430) |
Dash Speed | 29/89 (1.980) | 35/89 (1.958) |
Air Speed | 13/89 (1.218) | 39/89 (1.092) |
Shield Grab (F) | 1/89 (Frame 10) | 70/89 (Frame 14) |
OoS 1 | Frame 10 Nair/Grab/Uair | Frame 6 Up B |
OoS 2 | Frame 13 Bair | Frame 9 Nair/Up Smash/Fair/Bair |
OoS 3 | Frame 14 Up B | Frame 14 Grab |
Fall Speed | 8/89 (1.865) | 71/89 (1.350) |
Fast Fall Speed | 8/89 (2.984) | 71/89 (2.160) |
Gravity | 15/89 (0.120) | 80/89 (0.071) |
Air Acceleration | 43/89 (0.075) | 55/89 (0.065) |
Jumps | 2 | 2 |
Short Hop | 14/89 (17.980) | 56/89 (15.240) |
Full Jump | 12/89 (37.310) | 54/89 (31.550) |
Air Jump | 18/89 (37.310) | 56/89 (31.550) |
Special | Wall Jump | None |
Strengths | • Excellent mobility • Several strong attacks that can be used out of dash (Grab, Dash Attack, Aerials, Side Special) • Very powerful aerial attacks | • Neutral B is great as a combo breaker and get-off-me tool • Very powerful back throw • Several of her attacks deal high damage and knockback • Down Special can be charged to zone out opponents and deal heavy damage |
Weaknesses | • Mediocre recovery • Easily comboed by other characters • Lacks a projectile | • Forward / Back Aerial have significant lag and are punishable • Very light and gets KO'ed early • Poor mobility |