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Charizard vs Banjo & Kazooie

Charizard
vs
Banjo & Kazooie

Compare SSBU Fighter Stats

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Charizard

Banjo & Kazooie

Charizard ssbu flair
Banjo & Kazooie ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)6/89 (116 units)19/89 (106 units)
Walk Speed32/89 (1.187)52/89 (1.060)
Run Speed10/89 (2.200)12/89 (2.180)
Dash Speed5/89 (2.288)80/89 (1.680)
Air Speed34/89 (1.103)78/89 (0.920)
Shield Grab (F)57/89 (Frame 12)36/89 (Frame 11)
OoS 1
Frame 6
Up Smash
Frame 9
Up Smash
OoS 2
Frame 9
Up B
Frame 10
Uair
OoS 3
Frame 11
Nair/Fair
Frame 11
Bair/Grab
Fall Speed57/89 (1.520)22/89 (1.760)
Fast Fall Speed55/89 (2.432)22/89 (2.816)
Gravity23/89 (0.110)23/89 (0.110)
Air Acceleration58/89 (0.060)48/89 (0.070)
Jumps33
Short Hop54/89 (15.430)15/89 (17.800)
Full Jump51/89 (32.000)72/89 (29.800)
Air Jump75/89 (28.000)89/89 (20.526)
SpecialNoneNone
Strengths
• 3 playable characters that all work well in certain situations
• Changing Pokemon grants invinsibility and allows you to escape combos
• Huge variation in moves and playstyles
• All Pokemon have kill throws
• When combined, PT's Pokemon are very useful for both edgeguarding and recovering to the stage

• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks
Weaknesses
• Learning all 3 characters and associated matchups has a high skill curve
• Ivysuar and Charizard have poor disadvantage
• Cooldown on down B sometimes makes it hard to switch when needed

• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing
Data pulled from Game8, UltimateFrameData, and SmashWiki
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