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Charizard vs Bayonetta

Charizard
vs
Bayonetta

Compare SSBU Fighter Stats

none
none

Charizard

Bayonetta

Charizard ssbu flair
Bayonetta ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)6/89 (116 units)76/89 (81 units)
Walk Speed32/89 (1.187)61/89 (0.945)
Run Speed10/89 (2.200)37/89 (1.760)
Dash Speed5/89 (2.288)37/89 (1.936)
Air Speed34/89 (1.103)52/89 (1.019)
Shield Grab (F)57/89 (Frame 12)36/89 (Frame 11)
OoS 1
Frame 6
Up Smash
Frame 6
Up B
OoS 2
Frame 9
Up B
Frame 10
Fair/Side B (Air)
OoS 3
Frame 11
Nair/Fair
Frame 11
Grab
Fall Speed57/89 (1.520)20/89 (1.770)
Fast Fall Speed55/89 (2.432)20/89 (2.832)
Gravity23/89 (0.110)15/89 (0.120)
Air Acceleration58/89 (0.060)16/89 (0.095)
Jumps32
Short Hop54/89 (15.430)2/89 (21.350)
Full Jump51/89 (32.000)7/89 (39.000)
Air Jump75/89 (28.000)9/89 (42.000)
SpecialNoneWall Jump, Wall Cling
Strengths
• 3 playable characters that all work well in certain situations
• Changing Pokemon grants invinsibility and allows you to escape combos
• Huge variation in moves and playstyles
• All Pokemon have kill throws
• When combined, PT's Pokemon are very useful for both edgeguarding and recovering to the stage

• Very potent combo game
• Excellent recovery power
• Great at edgeguarding (Neutral B, Nair, etc)
Weaknesses
• Learning all 3 characters and associated matchups has a high skill curve
• Ivysuar and Charizard have poor disadvantage
• Cooldown on down B sometimes makes it hard to switch when needed

• Struggles to KO until high percents
• Very high landing lag, making her easy to punish (Up Special, etc)
• Struggles to approach, as Side B is unsafe on shield
• Very low damage output if combos don't land
Data pulled from Game8, UltimateFrameData, and SmashWiki
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